Author Topic: Zombie Beacon  (Read 724 times)

Allright so what this is is like the Pipe bomb ; The zombies are attracted to it, but unlike the pipe bomb it dose not explode some people might just say Turn on zombie allways finds player or something like that but if a zombie is underneath you (via a tower) they cannot get to a destination (or your brains). I need this for a secret project I am makeing if anyone could make it I would be verry happy :)

P.S. It would not be like a throwable item it would be like a brick or event.

There's a Set-Zombie-Target event or something but I don't know how to use it

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There's a Set-Zombie-Target event or something but I don't know how to use it

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onPlayer(whatever the hell they do)>bot>setTarget(or is it destination? Something like that... maybe moveTo)>(BRICK_NAME)
I don't know if that's right or even close, but I think it requires the bot events made recently. :/


As far as i know, the setzombietarget event was broken.
Correct me if i am wrong though.

Use the new zombie mods Start Panic event, it spawns zombies and makes them head to the panic and attack players... You need to turn the director on though.

Use the new zombie mods Start Panic event, it spawns zombies and makes them head to the panic and attack players... You need to turn the director on though.

The minigame setting where they automatically find player?

some people might just say Turn on zombie allways finds player or something like that