Author Topic: Gradually speeding up playertype  (Read 359 times)

Yes, hello I'm making a level from Mirror's Edge and I suddenly thought up an idea. In the game, you first run slowly, then gradually build up to a speed not exactly scout speed, but more like a little bit sped of version of the No-Jet player.

Is this possible? Also would it be possible to actually decrease the jumping if you're running faster?

Make the "runForce" lower and increase the maximum run speed. This will lower your initial acceleration but also make the player very slidey/can't change direction easily.

You could also set the maximum run speed to be a variable, same with the jump height.  Then, the longer the player runs, the bigger the speed variable gets and the smaller the jump variable gets.

yes, now no more posting on this, he already made the add-on. (player_faith)