Author Topic: Set scale: Human-like  (Read 1716 times)

How about making the bedroom smaller?

AYE! Thoguht it would be pretty squishy if there is like 16 people in the server...

How about making the bedroom smaller?
The point is to make the player bigger than typical buildings.



could change player scale to 10 with FFC, but as far as i know, it was crap-oned.

How about making the bedroom smaller?
Bricks would be just as big...

I remember you could editor-wand the interiors back in RTB1.045

could change player scale to 10 with FFC, but as far as i know, it was crap-oned.
how to set it to 10 when the max is 5? do'h

that, and FFC fails, use the console


findclientbyname(Yourname).player.setscale("5 5 5");

probably wrong there, i misplace periods a lot of the time.

findclientbyname(Yourname).player.setscale("5 5 5");

probably wrong there, i misplace periods a lot of the time.
i use findclientbyname(phflack).player.setplayerscale(5);
you don't actualy need the "s and only 1 number
how?
click the black box... it's the console

youll be surprised how small the bedroom looks with this


When you have a bigger player the engine is having to perform many more collision checks for each time they move (especially if they're walking on lots of bricks or something) plus the simple collision mesh inaccuracies are exaggerated by scale. It just results in a decrease of overall gameplay quality.

When you have a bigger player the engine is having to perform many more collision checks for each time they move (especially if they're walking on lots of bricks or something) plus the simple collision mesh inaccuracies are exaggerated by scale. It just results in a decrease of overall gameplay quality.
tl;dr
would be crap-on'd?