Author Topic: MINI GAME PLAYERSCALES  (Read 626 times)

i have a city i made to have ppl at player scale .200 but if possible like when you start a mini under player type make a player scale thing it makes it easier for my mini games to work

That's sounds do-able, if relatively pointless and time-consuming for no reason.
It's easy enough to have have a brick that sets player scale when starting.

Of course the people will start out large to begin with, and you don't want that distracting others, so why not build a little box far off out of the way. Then inside that box, place the Playerspawns.
Once the person spawns at full size, they click a button inside the box, which proceeds to set the playerscale as well as teleport them to the miniature area.

Of course you'll need "Setplayertransform" events to do this, but it should work and would save you requiring a completely new edit to the Mini-Game Gui, as well as keeping your miniature area clean of giant people.

That's sounds do-able, if relatively pointless and time-consuming for no reason.
It's easy enough to have have a brick that sets player scale when starting.

Of course the people will start out large to begin with, and you don't want that distracting others, so why not build a little box far off out of the way. Then inside that box, place the Playerspawns.
Once the person spawns at full size, they click a button inside the box, which proceeds to set the playerscale as well as teleport them to the miniature area.

Of course you'll need "Setplayertransform" events to do this, but it should work and would save you requiring a completely new edit to the Mini-Game Gui, as well as keeping your miniature area clean of giant people.

Or instead of a "brick", you could make a door that, when activated, teleports the player to the start point while resizing them.

How about scalespawns? I think they were failed though

Put a playerscale event on the spawn points.


The problem with the scale events on the spawn is that there is a short amount of time when the player cannot be effected by onplayertouch events.


The problem with the scale events on the spawn is that there is a short amount of time when the player cannot be effected by onplayertouch events.
that's why you lower it? chrono has an addon for that i think on RTB