Author Topic: Is there anyway to "upgrade" vehicles?  (Read 1998 times)

I'm making a TDM and I want to make a control panel next to the team's vehicle spawn. If you have a certain number of kills, you can buy a new vehicle. Is this possible?

Jeep > Military Jeep (Has a turret) > Tank

Maybe even a button to buy a new spawn!

Spawn 1 = Land = Jeep > Military Jeep > Tank

Spawn 2 = Air = U1 Iroquois > Cobra Attack Helicopter > Warhawk

Spawn 3 = Water = Speedboat > Aircraft Carrier

EPIC GAME PLAN IS EPIC  :cookieMonster:

variables, <var:cl:score>



I'm making a TDM and I want to make a control panel next to the team's vehicle spawn. If you have a certain number of kills, you can buy a new vehicle. Is this possible?

Jeep > Military Jeep (Has a turret) > Tank

Maybe even a button to buy a new spawn!

Spawn 1 = Land = Jeep > Military Jeep > Tank

Spawn 2 = Air = U1 Iroquois > Cobra Attack Helicopter > Warhawk

Spawn 3 = Water = Speedboat > Aircraft Carrier


EPIC GAME PLAN IS EPIC  :cookieMonster:

variables, <var:cl:score>

What he said. Use the variables event.

But I don't know what he's even talking about.

But I don't know what he's even talking about.
variable events dummy
you check their score with variables, if more than the ammount you want, you change the vehicle :D

I know what you meant by variables! But I don't know what to do with what you said.

This is how far I got

OnActivate > Spawn1 (Named brick)

This is how far I got

OnActivate > Spawn1 (Named brick)
wrong way to start
onactivate>self>vce_ifvalue[<var:cl:score>][>=][ammount][target lines]




I don't have VCE. D:

0    OnActivate -> Client -> Centreprint -> Oh dear <var:cl:bl_id>. You are going to die.
1000 OnActivate -> Player -> Kill