Poll

What would you like to see made?

Corkscrew
6 (20.7%)
Salad Tongs
6 (20.7%)
Skewer with food on it
17 (58.6%)

Total Members Voted: 29

Author Topic: Kitchen Item Pack (In progress)  (Read 25747 times)

He is going to say you suck, because obviously, you're better than him.
*shrug*

Well, I'm not going to say he sucks, the models are pretty good, accept for the last one, which, uh what is that?
Anyway, the models are good, its just they have lots of little glitches.

Well, I'm not going to say he sucks, the models are pretty good, accept for the last one, which, uh what is that?
Anyway, the models are good, its just they have lots of little glitches.
Er, like what?

Like lots of strange overlapping faces, betatape guy knows what I'm talking about.

Maybe its just incorrectly flatshaded I don't know.

Like lots of strange overlapping faces, betatape guy knows what I'm talking about.
No, no one knows what you're talking about. There are no "overlapping faces".

Yes there are, it happens when a cylinder intersects with a sphere, sometimes.

Like in your Chemical thrower?

BLENDER: It screws with people's minds
Overlapping faces are fine if they look nice and you don't have an absolutely horrendous poly count. Without optimization, that first one has 650 faces.



Yeah accept that doesn't happen on my chemical thrower.
But on it I do have cylinders intersecting with spheres!

Argh, Kebab or Salad tongs?
Settle it someone!
D;

I'm not going to answer anything, unless its telling me exactaly what the problem is, because, I see no problems anywhere. (Accept on the cleaver, a tiny bit, but that will be finished up in my final polishing, which is very quick)

Frying Pan:
The handle. By looking at it you can tell it is adding a load to the polycount. I assume you found that shape in "Extended Primitives" options, but that is irrelevant.

You could/should make a better handle with a simple cylinder (1 stack, maybe 6-8 slices), extrude the ends and then scale down to make a handle.

Lastly, those two gray button-things inside the pan, they have the same problem.
And again you could fix it by using a cylinder with one end extruded and scaled.

Other then that, it is fine.

Spatula:
You need to reduce the amount of slices used on the whole thing. It shows many polygons for what could be a simple low amount by using less.

The inside-head part is fine.

Overall, it needs a re-model with less faces/polygons/slices.

Butcher Knife:
Overall, it is fine.

Those gray button-things on the handle need the same treatment as above.

Pot:
Same as Frying Pan. Handle and gray buttons.

Thank you!
:D
I'll give you a polycount for all items, I guess. (The count is measured in faces)

Frying pan
432 (Happy number?)

Spatula
2356(!!!!!!!!)

Cleaver
678 (How the hell is it more then the frying pan? xD)

Pot
909 (No suprise..)

I'll update this after I clean up the crazy high poly amounts.
« Last Edit: February 21, 2010, 11:29:01 AM by Balshakaan »