Author Topic: Successful RPG's  (Read 11381 times)

Cheese20 has joined the game.
<ban>

Actually his ingame name(s) are:

Citizen

Chesse

Laserdog


I gave a exp system in my rpg however somehow it screwed up because now my variables are vce how do I get rid of vce variables mod?

Make it so players can change the play area.
Like what you said, building bridges and whatnot.
And mining, say, you can find new ore veins that get opened up to everyone, or in a forest you find a tunnel that now everyone can use ect.
Hmm, so when it is first opened, have many undiscovered areas, and as it is played, new areas open up? That sounds very unique, but what about when the server is closed? Should the areas be closed back up?

If you want to make a succesful RPG, make bots that aren't zombies, because I want to battle a swordsmen, not a zombie. Also, make up some skills. Make your RPG unique.
Yes, I do not like using zombies in RPG's, so I will be trying to make battling bots using Amade's bot events.

I gave a exp system in my rpg however somehow it screwed up because now my variables are vce how do I get rid of vce variables mod?
You don't get rid of them. You learn them and move on.

Was it a mod or did it come with v14 of Blockland?  Cause if it was a mod id be willing to reinstall Blockland to get rid of it.

One thing that keeps people coming back is non monotonous work.

The RPG i'm working on with elphie is more a storyline, it will have the mining stuff, but it's almost 100% storyline and dungeon.

Actually his ingame name(s) are:

Citizen

Chesse

Laserdog

Didn't know that, so I just used his forum name.  :cookieMonster:

Was it a mod or did it come with v14 of Blockland?  Cause if it was a mod id be willing to reinstall Blockland to get rid of it.
Learn them, or use retrocheck
You'll have to redo all of your variables due to the better system.


whats retrocheck?
Old variable checks that were in v4 for idiots who don't like change.

Wow. I was way off. I thought you meant like a lock-on RPG-7
:c

Something to keep players occupied.
Like a banking system, shops and other event run things.
inb4tycoon?

A few orcs or swordsmen would be nice, and puzzles are lovey.
And quests and NPCS too.

NPCS too.
Ya, I think having many civilian/random NPC's with different catch-phrases are always fun. I'm sure there are other like me who love going around and seeing what they have to say :P

Ya, I think having many civilian/random NPC's with different catch-phrases are always fun. I'm sure there are other like me who love going around and seeing what they have to say :P

Agreed. Another suggestions is to incorperate co-op elements but make it possible to do some stuff by yourself of course.