Author Topic: Successful RPG's  (Read 11354 times)

Are you sure you're not talking about some sort of successful RPG-7?

Good quality/doesn't look like stuff.  Also, make sure it's finished when you host it, and not still in development and missing 50 features.

Your plot is slightly unoriginal.
Quote
Half-Life: Hero Beggining Rimoros RPG Plot

In the future medieval times the world was dark and scarry. nice and peaceful One day Combines futurists came and noone knew why. Combines Futurists were robot things that werent robots with ugly faces and sometimes glowing eyes and slaved people indid things in the city and made them people angry and sad. Henry Freeman who was living in the city and with his mom said "mom why are Combines here" and she said "Henry Freeman Combines are from science and outter space and hate humens."

Good quality/doesn't look like stuff.  Also, make sure it's finished when you host it, and not still in development and missing 50 features.
Well I personally don't believe RPG's can be finished. I like to keep working on it as people play, but I'll make sure the core is ready and there's plenty of stuff to do when I host it as playable.
Your plot is slightly unoriginal.
I think that's a great idea, but I am not good at building futuristic stuff, so I don't really wanna go there. I could always substitute the futuristic stuff for pirate stuff or something similar.

Impossible :C.

Me and Elphie probably will hit brickcount before finishing :C.
What is the brick limit?


128,000 bricks.
No because I used the trench mod in one of my servers and users were on it so much the brickcount went to over 200,000 and when I saved it took 15 minutes and when it was done saving it crashed my computer.

No because I used the trench mod in one of my servers and users were on it so much the brickcount went to over 200,000 and when I saved it took 15 minutes and when it was done saving it crashed my computer.
Brickcount is innacurate with Trench Digging.

no because trench digging actually splits up bricks when you build or dig into 1x1's and you aren't using the actual building set you are using a weapon that makes bricks... so the count is accurate  however it's a glitch in the add-on that lets you pass it.

no because trench digging actually splits up bricks when you build or dig into 1x1's and you aren't using the actual building set you are using a weapon that makes bricks... so the count is accurate  however it's a glitch in the add-on that lets you pass it.
128,000 is the normal bricklimit and somewhere around 131,000 is the max bricks a player can ghost, so even though the mod goes past 128,000, you cannot go past 131,000 or somewhere around there. You cannot ghost 200,000 bricks.
« Last Edit: February 22, 2010, 11:02:05 PM by lilboarder32 »

Well I personally don't believe RPG's can be finished. I like to keep working on it as people play, but I'll make sure the core is ready and there's plenty of stuff to do when I host it as playable.
I mean the basics mechanics of it are done, such as mining and bounties or whatever you have planned.  Additives are just that: to be added later.

128,000 is the normal bricklimit and somewhere around 131,000 is the max bricks a player can ghost, so even though the mod goes past 128,000, you cannot go past 131,000 or somewhere around there. You cannot ghost 200,000 bricks.
I did

I did
If I'm not mistaken, objects aren't counted in the network graph/server list as bricks, so there could have been a ton of projectiles/other objects that would show up on the net graph (if you were referring to that for your brick count).  Otherwise you're full of stuff.

Make it passworded, then put the pasword in this topic, that way, only the people smart enough to have a forums account will join, its noob proof!

You do realize that guests can go to any topic, right?
Also, there are idiots on the forums, too.