Author Topic: Put your wrench events here.  (Read 10449 times)


1: Place two 1 x 1 plates on top of each other. Place a bigger brick beside it.



2: Name the one on the bottom "FireAlarm_Gearbox" and the bigger brick to the side "FireAlarm"



3: Wrench the one on top and input the following events:

0  -  Delay: 0 > onActivate > self > fireRelayDown
1  -  Delay: 0 > onActivate > self > setColor > (Yellow or Red)
2  -  Delay: 0 > onActivate > FireAlarm_Gearbox > cancelEvents
3  -  Delay: 0 > onActivate > FireAlarm > cancelEvents
4  -  Delay: 0 > onActivate > self > setColor > (Black or Grey or Green or Blue or even White)
5  -  Delay: 0 > onActivate > self > toggleEventsEnabled > 0 1 2 3
6  -  Delay: 0 > onRelay > self > fireRelayDown

Uncheck Enabled for events 2, 3, and 4.



4: Wrench the brick under that one and input the following events:

0  -  Delay: 33 > onRelay > FireAlarm > fireRelay          (The 33 is automatic and irreversible as far as I know)
1  -  Delay: 3977 > onRelay > self > fireRelayUp



5: Wrench the FireAlarm brick itself now, and input the following events:

0  -  Delay: 0 > onRelay > self > playSound > Beep No
1  -  Delay: 0 > onRelay > self > setLight > Bright
2  -  Delay: 100 > onRelay> self > setLight > None
3  -  Delay: 1000 > onRelay > self > playSound > Beep No
4  -  Delay: 1000 > onRelay > self > setLight > Bright
5  -  Delay: 1100 > onRelay > self > setLight > None
6  -  Delay: 2000 > onRelay > self > playSound > Beep No
7  -  Delay: 2000 > onRelay > self > setLight > Bright
8  -  Delay: 2100 > onRelay > self > setLight > None
9  -  Delay: 3000 > onRelay > self > setLight > Bright
10 -  Delay: 3100 > onRelay > self > setLight > None
11 -  Delay: 4000 > onRelay > self > fireRelayUp



6: Activate the top button. If it works, it should turn yellow, and the fire alarm brick should sound. Press the yellow brick again to toggle it off.

7: Give full credit to Remousamavi and in any time you're using this in the future, remember to--NAH just kidding
    I got it from my school fire alarm LOL
« Last Edit: March 21, 2010, 03:08:56 AM by Remousamavi »

VCE Superjump Restricted, Enter your blockland id in the "Your Blockland id" Part and when you jump, or hold the jump button you will fly up into the air.

0 - On Activate > self > VCE If Value > <var:cl:bl_id> == (Your Blockland id) (1 - 1)
1 - On Variable True > Self > Fire Relay
2 - On Relay > Self > Fire Relay
3 - On Relay > Self > VCE If Value > <var:pl:jumping> == (1) (4 - 4)
4 - On Variable True > Player > Add Velocity > 0 , 0 , 10

VCE Superjump Restricted, Enter your blockland id in the "Your Blockland id" Part and when you jump, or hold the jump button you will fly up into the air.

0 - On Activate > self > VCE If Value > <var:cl:bl_id> == (Your Blockland id) (1 - 1)
1 - On Variable True > Self > Fire Relay
2 - On Relay > Self > Fire Relay
3 - On Relay > Self > VCE If Value > <var:pl:jumping> == (1) (4 - 4)
4 - On Variable True > Player > Add Velocity > 0 , 0 , 10

why did you bump this

0  -  Delay: 0 > onActivate > self > fireRelayDown
1  -  Delay: 0 > onActivate > self > setColor > (Yellow or Red)
2  -  Delay: 0 > onActivate > FireAlarm_Gearbox > cancelEvents
3  -  Delay: 0 > onActivate > FireAlarm > cancelEvents
4  -  Delay: 0 > onActivate > self > setColor > (Black or Grey or Green or Blue or even White)
5  -  Delay: 0 > onActivate > self > toggleEventsEnabled > 0 1 2 3
6  -  Delay: 0 > onRelay > self > fireRelayDown

Uncheck Enabled for events 2, 3, 4, and 5
Those won't work, I tried and it doesn't work. The events disapear.

Those won't work, I tried and it doesn't work.
fff, redundancy.


OH I am mean:

OnActivate ->Self ->FireRelay
OnRelay -> Self -> FireRelay
OnRelay -> Self -> VCE IfValue - Poo - 121
IfVariableFalse -> Player -> SetVelocity - 200 - 200 - 200
IfVariableFalse -> Client -> CenterPrint - <font:impact:60><color:ff0000>You Just Set Off A Trap ^.^

onToolBreak > Player > instantrespawn

That'll stop those meany admins from breaking your spam.

onToolBreak Events don't get triggered by the admin wand, sadly.


Onactivate>Player>Setplayscale>2.000



RAWR!!!!

OnActivate --> Self --> killbrick

Pure win.

killbrick was removed, silly head. Now go play in traffic.


OnPlayerTouch --> Player ---> Kill

Good for challenges.

if an event forgets you
/cancelevents

OnPlayerTouch --> Player ---> Kill

Whoa. That's some intense eventing.