Author Topic: So I heard Badspot removed Self>Kill  (Read 1295 times)

In V9-V12 or something, there was a Brick self-function for events that killed the brick when parameters were reached. In V13 or so, it was removed from the game, and just recently, I wanted to do something ingame using it, and that's when I noticed it was missing. :( I know it's not too useful for everyone and it could potentially be very abusable, but it should be activatable in the Server Preferences menu before you start a game.

« Last Edit: February 22, 2010, 05:01:27 PM by Skip »

Someone made a new event that does this.

Because it forgets up the brick system. And why would you need to use it? it kills the brick so its like a one time event

Because it forgets up the brick system. And why would you need to use it? it kills the brick so its like a one time event
That's exactly what I needed, actually. The only problem with the event itself was that it didn't collapse the bricks over it...
...Or was it that it messed up the brickcount?

That's exactly what I needed, actually. The only problem with the event itself was that it didn't collapse the bricks over it...
...Or was it that it messed up the brickcount?
It bypassed the fact you can't wand others' bricks while you can still event them.

Because someone couldn't wand your bricks all the way, And the you'd put a killbrick event on the baseplate, And click it, And the entire build would explode.

Because someone couldn't wand your bricks all the way, And they could put a killbrick event on the baseplate, And click it, And the entire build would explode.
Fixed.




I never found an overwhelming use for it.  If you want bricks above a certain brick to be fakekilled, just use a relay or something.

It's not hard to put it back in the game either.

It's seriously one line in a script.

Because someone couldn't wand your bricks all the way, And the you'd put a killbrick event on the baseplate, And click it, And the entire build would explode.
That's why there's trust, perhaps.

Also, responding to the rest of the topic in general, This is definitely an easy re-implementation. Now I just have to dig up my old trench warfare mod. >_>

All you have to do is register the event. The function already exists.