Ping pong :D
Yay you got it working.
so could you take a 128k landscape and make it a static model?
then use it all as a baseplate for a new build on top, fresh brick count?
Yup.
Wonderful job on this. I think that I am going to undertake making an LDraw2Blb parser in the near future.
Also, would you mind making the source code available? Or is that out of the question?
Nope, I can pm it to you tomorrow. I was actually going to make a bls2ldr converter aswell.
Bump. You should make it so it doesn't render the faces that are not in use. Like if I place 2 1x1 bricks next to eachother, the faces in between them should not be converted, since almost any obj you import will lag up your modeling program.
Yes, I plan on adding that, aswell as somehow making it so colours don't need to be generated and fixing transparency and roads.
I'm thinking of making a blockland development kit, with scripting/mapping/modeling documentation, resources, brick modeler (importing and exporting of popular formats), torquescript editer and a project manager with an automatic packager all inside an application. If I were to make it I'd probably charge $1, but its just a concept.