Author Topic: colapseable buidling  (Read 2639 times)


:O
I only know this because I play Roblox at 3 am when no one's playing BL to entertain me.  :cookieMonster:

I only know this because I play Roblox at 3 am when no one's playing BL to entertain me.  :cookieMonster:
I wasn't ":O" ing at the fact that you knew it, I was ":O" ing at how Meekl had it backwards. :p

Have a buddy press the fake kill button right before you smash it.. If it's a sturdy build it'll stay in place until you touch it.

Have a buddy press the fake kill button right before you smash it.. If it's a sturdy build it'll stay in place until you touch it.
Seemingly sturdy almost never works. The psychics are really messed up if you ask me. I would have a 32x32 baseplate held up by a 1x1x5 brick at each corner (perfectly balanced) and when I hit a button to fake kill them, they all just collapse and fall over.

Seemingly sturdy almost never works. The psychics are really messed up if you ask me. I would have a 32x32 baseplate held up by a 1x1x5 brick at each corner (perfectly balanced) and when I hit a button to fake kill them, they all just collapse and fall over.
All bricks get slightly displaced when they fakekill and bounce back, it just needs to have a design that fits into itself.

All bricks get slightly displaced when they fakekill and bounce back, it just needs to have a design that fits into itself.
Like how so?

Well the whole building falls anyways, so if they time it JUST RIGHT, it may be possible. This would mean the building falls when it should, but since there's the additional impact it falls in a way that makes it seem as if the impact caused the fall.

Well the whole building falls anyways, so if they time it JUST RIGHT, it may be possible. This would mean the building falls when it should, but since there's the additional impact it falls in a way that makes it seem as if the impact caused the fall.
What the hell are you talking about? It needs to stay structured, not timed.

Like how so?
They fall JUST A LITTLE, about half a plate when fakekilled, then the collision mesh bounces back.

They fall JUST A LITTLE, about half a plate when fakekilled, then the collision mesh bounces back.
No I meant "how so" would you make a build specifically for that purpose?

Who actually made this? Can't they just tell us how it was done?

Audio made it but I'm not telling you his forum name cause you'll spam him

Do any of us seem like spammers? Inquirers, yes, spammers, no.

You're all giving him the wrong help, there's a console command (which I forgot unfortunately) that fakekills all bricks on the map regardless of what they are called, what shape they are or what colour they are, they all get fakekilled