Author Topic: Radar  (Read 14565 times)

All I ask is how the hell a static image could be created from the 3D graphics. (Torquescript-wise)



photoshop
Thought so. If you look you can see the 32 x 32 roads seem to stretch.

Now is it possible to have radar like this though?

You'd have to have an eye in the sky. Which renders into your play gui. =/ I think it would require a model change.

You'd have to have an eye in the sky. Which renders into your play gui. =/ I think it would require a model change.
So it is very well possible
(Torquescript-wise)


It would be if it is possible without creating too many errors and confusion.

Yeah... that too...

But it would be EPIC!



Darn limitations...

Yeah... that too...

But it would be EPIC!



Darn limitations...
It is not the limitations getting in the way. It's the fact of whether or not you can have two separate active images on a Blockland screen without errors getting in the way. The main question of this is if it is possible Torquescript wise to create this.

I'm pretty sure I said that was a concept image.

I think that errors when this is done counts as a "limitation"

I know that it is a concept image.

But what about Ben Garney's post on Torque Scripting?

http://www.torquepowered.com/community/resources/view/5277

I know that it is a concept image.

But what about Ben Garney's post on Torque Scripting?

http://www.torquepowered.com/community/resources/view/5277
That is code to be put into the engine, silly.

The link was posted from Jimmg also a quote from Jimmg about radar.

Quote
This is possible with engine edits I even think kom made one.

Wasn't there this Rear-View Camera add-on? If that works, why can't this?