Author Topic: Making Sound Effects  (Read 552 times)

I have an application that uses a large amount of interesting sound effects, all in .aif form. I'm wondering, how would I get these sound effects over to Blockland, so I could use them in the game for events?

Bump.

I can see the folders that are marked with the names of the soundeffects that are default to the game (Sound_Phone, Sound_Beeps, etc.) but they're all in .zip form, which when I open, is just some files I can't open. This confuses me.

You can't open .wav files?

wrong section much too?

I'm asking for help in the help section? Since when was that the wrong section? I've seen people ask  about how to make other add ons here.

But that's weird. I just unzipped it again, and there's several .wav files in it, which look like MP3s. And I can open them and listen to them, too! So, what would I need to do to get the sound effects I want into the game? Change them to .wav's, and drag the .wav to the add ons folder? That sounds too simple. I see some other files in the Phone Sound folder, some text files and a server.cs. What are those for? Are they necessary?

You can't just rename them into .wavs, you have to convert them using a program. I'm not sure of any programs that convert .aif.

The text files:
namecheck.txt - not important. You don't have to include this. If you do, the content of the text file should be the name of your zip without the .zip
description.txt - important. Format as follows:
Title: Your add-on's name here
Author: Your name, and whoever made the sounds.
server.cs - important, opens in the most simple text editor you have, most likely Notepad. Though making this should be easy as you can just copy the format of the other server.cs, and just change the datablock name and the filename.

If you don't immediately have a converter to mind, VLC works quite well for small amounts of converting (if you know what you are doing) and supports most formats of video/audio that I have come across.

Yeah, renaming the file will not convert the encoding, this needs a converter to do it for you.

Use Audacity when converting the sound effects.  Make sure they are in mono form, and not stereo.  We don't want surround-sound sound effects, only a direct sound.  Export as a .wav, and follow Chrono's help.  Remove only the names of the sounds you removed from the .zip you "borrowed" from, and replace them with the names of you sounds in the .cs file.