Copy water data from slate sea.
Solve all problems.
new WaterBlock(Water) {
position = "0 0 -91";
rotation = "1 0 0 0";
scale = "2048 2048 100";
UseDepthMask = "1";
RepeatTerrain = "1";
surfaceTexture = "~/data/water/TSwater1";
ShoreTexture = "~/data/water/TSwater1";
submergeTexture[0] = "~/data/water/TSwater1";
submergeTexture[1] = "~/data/water/TSwater1";
liquidType = "OceanWater";
density = "1";
viscosity = "40";
waveMagnitude = "0.5";
surfaceOpacity = "0.25";
envMapIntensity = "0";
TessSurface = "50";
TessShore = "60";
SurfaceParallax = "10";
FlowAngle = "0";
FlowRate = "0.02";
DistortGridScale = "0";
DistortMag = "0";
DistortTime = "0.5";
ShoreDepth = "0";
DepthGradient = "0";
MinAlpha = "1";
MaxAlpha = "10";
removeWetEdges = "0";
specularColor = "0.700000 0.600000 0.550000 0.900000";
specularPower = "0.7";
waterColor = "0.200000 0.600000 0.600000 0.300000";
useCustomFog = "0";
customFogDistance = "800";
customVisibilityDistance = "1000";
params0 = "0.32 -0.67 0.066 0.5";
params1 = "0.63 -2.41 0.33 0.21";
params3 = "1.21 -0.61 0.13 -0.33";
textureSize = "32 32";
extent = "100 100 10";
floodFill = "1";
params2 = "0.39 0.39 0.2 0.133";
seedPoints = "0 0 1 0 1 1 0 1";
};
new WaterBlock(Water) {
position = "-56 -64 -100.238";
rotation = "1 0 0 0";
scale = "2048 2048 100";
UseDepthMask = "1";
RepeatTerrain = "1";
surfaceTexture = "~/Map_Kitchen/sand1.jpg";
ShoreTexture = "~/Map_Kitchen/sand1.jpg";
submergeTexture[0] = "~/data/water/TSwater1";
submergeTexture[1] = "~/data/water/TSwater1";
liquidType = "OceanWater";
density = "1";
viscosity = "40";
waveMagnitude = "0";
surfaceOpacity = "1";
envMapIntensity = "0";
TessSurface = "50";
TessShore = "60";
SurfaceParallax = "0";
FlowAngle = "0";
FlowRate = "0";
DistortGridScale = "0";
DistortMag = "0";
DistortTime = "1";
ShoreDepth = "0";
DepthGradient = "0";
MinAlpha = "1";
MaxAlpha = "10";
removeWetEdges = "0";
specularColor = "0.200000 0.200000 0.250000 0.750000";
specularPower = "0";
waterColor = "0.200000 0.600000 0.600000 0.300000";
useCustomFog = "0";
customFogDistance = "800";
customVisibilityDistance = "1000";
params1 = "0.63 -2.41 0.33 0.21";
params0 = "0.32 -0.67 0.066 0.5";
params3 = "1.21 -0.61 0.13 -0.33";
textureSize = "32 32";
extent = "100 100 10";
floodFill = "1";
params2 = "0.39 0.39 0.2 0.133";
seedPoints = "0 0 1 0 1 1 0 1";
};