I can show you a few simple things:
datablock PlayerData(PlayerHaloArmor : PlayerStandardArmor)
{
runForce = 100 * 100; //How fast it runs
runEnergyDrain = 0; //make this higher than "0" and it will get slower the more you run
minRunEnergy = 0; //I honestly Have no idea what this does..
maxForwardSpeed = 20; //How fast it moves going forward
maxBackwardSpeed = 15; //How fast it moves going backwards
maxSideSpeed = 18; //How fast it runs strafing
maxForwardCrouchSpeed = 7; //How fast it goes forward while crouching
maxBackwardCrouchSpeed = 7; //How fast it goes backwards while crouching
maxSideCrouchSpeed = 7; //How fast it strafes while crouching
jumpForce = 13 * 90; //8.3 * 90; //The power in the jump
jumpEnergyDrain = 0; //Make this higher that "0" and it will jump lower, and lower
minJumpEnergy = 0; //How low it jumps
jumpDelay = 0; //Make this, let's say "5". Then when you hot the spacebar to jump, it will wait 5 seconds
minJetEnergy = 0; //Self Explanatory
jetEnergyDrain = 0; //make this higher than "0" and the Jet is limited
canJet = 0; //Self explanatory
uiName = "Halo Player"; //This is the fie name In the Blockland
showEnergyBar = true; //This determines if you want that blue energy bar at the top right of the HUD, replace "true" with "false"
runSurfaceAngle = 55; //Idk what this does
jumpSurfaceAngle = 55; //Idk what this does either
};