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Topic: setRandomTransform (Read 1018 times)
yuki
February 27, 2010, 11:55:00 PM
An alternative to "setPlayerTransform", "setRandomTransform" would teleport the player to any random brick named in the list like so:
onPlayerTouch>Player>setRandomTransform <1 2 3 4 5>
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Munkey
February 28, 2010, 12:08:40 AM
I think this can be Done With VCE.
phflack
February 28, 2010, 12:30:46 AM
Quote from: Munkey on February 28, 2010, 12:08:40 AM
I think this can be Done With VCE.
that it can, or projectiles if you prefer them :D
Corbiere
February 28, 2010, 08:54:36 AM
It is possible and easy with VCE :D
I made a random teleport...
4/5 it landed in LAVA
1/5 it landed on safe land
xD
phflack
February 28, 2010, 11:04:54 AM
or projectiles? for a 1/4 chance, just have a 2*2 plate with 4 1*1 plates under it, and then it spawns a projectile at them, and if hit, it teleports :D
Devvy
February 28, 2010, 11:42:41 AM
PrintBrickEvent
onActivate > Self > FireRelay
onRelay > Self > setRandomPrintNumber
OnRelay > Self > FireRelay
teleporter brick
onActivate > namedBrick [PrintBrick] > IfPrint [1]
VariableTrue > Namedbrick [Tele1] > Setplayertransform > Relative
VariableFalse > Namedbrick [Tele2] > SetplayerTransform > Relative.
Yeah. I only know Variables. Someone needs to teach me VCE :/
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