with the player still looking forwardRight now I have the camera angle right
datablock PlayerData(PlayerTestArmor : PlayerStandardArmor){ minJetEnergy = 0; jetEnergyDrain = 0; canJet = 0; cameramaxdist = 15; cameramindist = 0; maxlookangle = 0; cameratilt = 1.5; maxlookangle = 100; minlookangle = 100; cameraMaxFov = 90; thirdpersononly = 1; jumpForce = 0 * 0; uiName = "Test Player"; showEnergyBar = false;};
cameraVerticalOffset = 0;cameraHorizontalOffset = 0;
What would the tilt have to do with it?Put thes in there and mess with 'em for a bit Reg.Code: [Select]cameraVerticalOffset = 0;cameraHorizontalOffset = 0;And mess with those.
No he doesn't..He wants the exact same angle he has in the first picture, just standing straight up..
He wants the exact same angle he has in the first picture, just standing straight up..