Author Topic: HOW TO MAKE WEAPONS HAVE DIFFERENT PROJECTILES!!!!  (Read 2344 times)


Quote from: OP avatar
Oh the irony, it loving burns


I've known this Console Command for a while. While I was reading the Nuke Projectile topic that was release I thought of this Command and thought "Oh forget...."
« Last Edit: March 01, 2010, 07:55:40 PM by cp1dell »


Quote
Oh the irony, it loving burns
Lol. So true

Learn to actually try yourself, please

findclientbyname(deutshland).player.delete();

findclientbyname(deutshland).player.delete();
Very nice, Reg. @ OP, this is something you need to try. The delete thing is sort of a weird way to delete the previous projectile datablock, and assign an random one do your weapon

I care because if I don't Baddy will ban my face.
Except he can also see your original post.

He can? Even with ninja edits?

He can? Even with ninja edits?
I'm positive he can see edits, and I'm pretty sure he can see ninja edits.

He can? Even with ninja edits?
Yes.
No matter what.

Haven't you people ever use SMF before, goddang.

No, I don't have any reason to make a forum.

No, I don't have any reason to make a forum.
like really, why would you need to when there are other forums to use? :D
and i thought the don't post if you don't care rule was for drama?

Here's a more awesome way of making things fun.

gunImage.projectile = rocketLauncherProjectile;
then
function GunImage::onFire(%this,%obj,%slot){function ShotgunImage::onFire(%this,%obj,%slot);}

Everytime you shoot with the gun, it shoots 3 rockets. :cookieMonster: