Author Topic: HOW TO MAKE WEAPONS HAVE DIFFERENT PROJECTILES!!!!  (Read 2338 times)

Lol. Rocket Shotgun does that... but with tank shells...

Lol. Rocket Shotgun does that... but with tank shells...
Does it shoot as fast as the gun?





Does it shoot as fast as the gun?
A bit faster than Ephi's shotgun.

Lol I still have the Rocket Shotgun :p thanks Bushi

g36kimage.projectile = nukeprojectile;
HOO YEAH

g36kimage.projectile = nukeprojectile;
HOO YEAH
Then:
function g36kimage::onFire(%this,%obj,%slot){shotGunImage::onFire(%this,%obj,%slot);}

Then:
function g36kimage::onFire(%this,%obj,%slot){shotGunImage::onFire(%this,%obj,%slot);}
Whoa.

Then:
function g36kimage::onFire(%this,%obj,%slot){shotGunImage::onFire(%this,%obj,%slot);}
Um
What does that do?

Um
What does that do?
Combined with the post I quoted, this will make the g36k shoot 3 rockets everytime it shoots.

tf2minigumimage.projectile = nukeprojectile;

function tf2minigunkimage::onFire(%this,%obj,%slot){shotGunImage::onFire(%this,%obj,%slot);}

Bee-owtch.

Combined with the post I quoted, this will make the g36k shoot 3 rockets everytime it shoots.
forgetin' epic