Author Topic: Desert Merchant RPG - Treasure hunting complete!  (Read 14573 times)

Desert Merchant RPG

NEWS:
Treasure hunting is complete!
Players can now race others to the get location of a treasure (in coordinates using ancient navigation equipment) and dig. Rewards are up to 10,000 Gold pieces, as well as the possibility of obtaining 1 of over 2000 rare items, which can be sold for up to 75,000 Gold at a rare items market stall, located in multiple cities across the map!

'Ello all,
I've rather recently started work on a Desert Merchant RPG, as the title indicates, and I was just posting this to brag see if there's any interest. Before I get started though, lemme thank Lordy Lord for helping me immensely by building all the towns east of Jasminth. Thanks, Lordy :3

The idea behind the RPG was a sort of relaxed, slow paced, kind of gameplay. Travel between cities is quite tedious (but fun if you're with friends in a caravan). There are a couple upgrades planned in terms of transport, such as horses, covered wagon, etc. With any luck, we'll soon have a nice camel too. Of course, the RPG is not just aimless wandering, though exploring and discovering new cities can be fun. Players purchase goods such as spices or silk in areas where they are cheap and must find another town where they can sell them for a profit. Of course, this is easier said than done. While travel itself is made quite easy using the compass mod, one must remember to keep an eye on their thirst, or else die or thirst. Indeed, in some sense, travel is unforgiving (Worst stuff is when your wagon flips and you have to waste 5 minutes trying to get it back up :c). Anyways, you get the idea. Remember, this is STILL IN DEVELOPMENT. That means I have an excuse for it being stuffty. Sorta.

Anyways, TO THE PICTURES!


By svitcov at 2010-03-02

By svitcov at 2010-03-02

By svitcov at 2010-03-02

By svitcov at 2010-03-02

By svitcov at 2010-03-02

By svitcov at 2010-03-02

By svitcov at 2010-03-02

By svitcov at 2010-03-02

By svitcov at 2010-03-02

By svitcov at 2010-03-02

By svitcov at 2010-03-02

By svitcov at 2010-03-02

By svitcov at 2010-03-02

Things on the way:
-Treasure hunting (very competitive :o) Complete!
-CAMELS
-More towns?
-The gambling city of Saagev (u c wut i did ther?)
-And much much more! :3

HALP!
If you have any skill whatsoever in 2d design, PL0X check this link, I implor j00!
http://forum.blockland.us/index.php?topic=101590.0

N'joy.
« Last Edit: March 04, 2010, 08:23:46 PM by cucumberdude »

Did I mention you build extremely well?
I love how simple it is. Yet so beautiful.

And lordy :3

The sorta... Turkish? ones are his. With the Mosque.

The best city is built by Lordy Lord.



Yutol haz Mosque, but houses are duped as shat.

Kabesh haz no Mosque, but houses are loveeh.

:3

Yutol haz Mosque, but houses are duped as shat.

Kabesh haz no Mosque, but houses are loveeh.

:3
The mosque holds weapons of mass destruction.

Now wait a minute...

I'm pretty sure the International Concerned Desert Merchants Committee put a ban on nuclear camels!


I love this build. Only thing I hate about it is that first picture.. Having the ground like that with surrounding sand is just.. awkward.

If you want, I can also be an eventing help. I've made a complete horse race just today, and a interactive bot a while back.

Indeed, there is some awkwardness.  Oh well.

I like it- Very nice.

Assassins Creed!

That looks realy nice!

G,Jawb mate

No prob Cuc, always glad to help. :D

I wish there was a overview shot of Yotul though, perhaps from the hill that Yotul Village is on.

Also, I want treasure hunting
:3

Edit: I decided to post dome pics myself! :D

Yotul:




« Last Edit: March 03, 2010, 10:02:22 AM by Lordy Lord »