Author Topic: Event_Say  (Read 2291 times)

I try made new event_say, You make player to tell everyone a message.

messageAll('', "<color:FFFFFF>"@ %obj.client.getPlayerName() @" <color:00FF00>  say name here
   
something like that.
 (OnActive | ClientSay | blank Variables box)


Right... you're from Ohio, you can't speak english well and you're 36?
I am confused.

Right... you're from Ohio, you can't speak english well and you're 36?
I am confused.
oh well, You checked out my profile, I am deaf, I have hard time with english.

Fair enough. You still need to explain what you mean.

serverCmdMessageSent(%client, %text);
Use that instead.

Fair enough. You still need to explain what you mean.
hard explain. instead I can show you below this picture. OnActive/Playertouch>ClientSay>Chatmessage> type here.


If it already exists, then why would you reinvent the wheel?

serverCmdMessageSent(%client, %text);
Use that instead.
I not want server command message, I rather use event.

I not want server command message, I rather use event.
Use that isn't of messageAll('', "<color:FFFFFF>...

If it already exists, then why would you reinvent the wheel?
I not know if exist maybe someone made it.

Use that isn't of messageAll('', "<color:FFFFFF>...
I am not sure this right, May I be mistaken this script.then fix get it right.

I think try this script.
registerOutputEvent(ClientSay 1,ChatMessage 1,string 32 100 1",1);
that is correct ?

I not want server command message, I rather use event.
He means, instead of using messageAll, use that serverCmd so it actually believes the client is sending a message, so it's subject to spam protection,  e-tard filter, and will trigger anything else that would have activated had they just typed it in the chat.

Instead of creating a new target, why don't you use this:

onInput > Client > sayToAll > [blah blah blah]

Instead of creating a new target, why don't you use this:

onInput > Client > sayToAll > [blah blah blah]
Oninput will not work, unless use by OnActive or Playertouch. And I not want use saytoall, it will not work as  use chatmessage able sent out all message, which other player can read a message. I plan add event fonts, already I made these has not test yet.