Author Topic: Brick limit  (Read 6830 times)

Badspot

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I'd like to point out that the ability to get to the 128k limit without running out of ram is a relatively recent development.  How quickly such things are taken for granted. 

Eh, idea

Put a warning when putting 128k Bricks over or something

I'd like to point out that the ability to get to the 128k limit without running out of ram is a relatively recent development.  How quickly such things are taken for granted. 
Well, now that things are up to speed, I think that I would be fine to remove the brick limit, and have the client set their own personal limit in internet servers which they will not render any more bricks. I can load all of the default saves and hit 128k with my cpu and ram usage at ~20 percent.

I'd like to point out that the ability to get to the 128k limit without running out of ram is a relatively recent development.  How quickly such things are taken for granted. 
Do bricks that aren't rendered really cause stress?
I turn down my draw distance to a bare minimum and I run fine even at very high brick counts.

Do bricks that aren't rendered really cause stress?
I turn down my draw distance to a bare minimum and I run fine even at very high brick counts.

Same.

128k is enough bricks for 1 or 2 large builds together.
but if i want those on a massive built landscape im screwed.

hell i would landscape up 128k land, then begin building a 100k castle on it.
then another 100k town for it.
True. What I'm planning is a city. Five of the major houses in the city will take ~100k bricks alone. Add a nice 60k brick mine and forest and whoopsie loving doo you hit the brick limit. I still need to build the actual city. 5 buildings are hardly a city.
pictures of you unfinnishd 20k brick build
Maybe later.


when you've made one, rite?
Yes, it is just unfinished.

I'd like to point out that the ability to get to the 128k limit without running out of ram is a relatively recent development.  How quickly such things are taken for granted. 
I know that you don't want to change in the engine, but I think there is a way of fixing this. As default, if you're too far away from a brick, it wont ghost nor render. I suggest you do an opposite thing that removes bricks to render if you're too far away and removes them from the client. Or at least find a way to store it temporarily on the HDD on both the server and the client. Saves RAM and could still be accessed if required.
The only problem here is that most people put all their bricks on a group which will crash the client if it tries to look at it. That could also be fixed by limiting areas for a brick limit.

Just an idea.

With my new computer, I can look at an area of 120k bricks, all together (city or cluster of 1v1's) and never have a FPS problem, that's with 4xAA and Draw Distance maxed.

I know that you don't want to change in the engine, but I think there is a way of fixing this. As default, if you're too far away from a brick, it wont ghost nor render. I suggest you do an opposite thing that removes bricks to render if you're too far away and removes them from the client. Or at least find a way to store it temporarily on the HDD on both the server and the client. Saves RAM and could still be accessed if required.
The only problem here is that most people put all their bricks on a group which will crash the client if it tries to look at it. That could also be fixed by limiting areas for a brick limit.

Just an idea.
I understood this, and thought it was a good idea... untill this part:
Or at least find a way to store it temporarily on the HDD on both the server and the client. Saves RAM and could still be accessed if required.
The only problem here is that most people put all their bricks on a group which will crash the client if it tries to look at it. That could also be fixed by limiting areas for a brick limit.

Just an idea.

Could also be that it removes bricks if the client have reached the brick limit and those bricks are outside of the client range.

Every time I build something cool it always ALMOST hits the limit, and then leaves me witn 1 or 2 K bricks left to build stuffty cabins with to make the good build look better :)


It still completely lacks any kind of interior or exterior..


Umm, that would be no build at all and 0 bricks.