Author Topic: Images is bottomprint.  (Read 1134 times)

commandToClient(%client, 'bottomPrint', "<Bitmap:Add-Ons/Script_DesertRPG/thirst.png> \c6" @ %client.thirst @" <Bitmap:Add-Ons/Script_DesertRPG/gold.png> \c6" @ %client.gold @" <Bitmap:Add-Ons/Script_DesertRPG/silk.png> \c6" @ %client.silk @" <Bitmap:Add-Ons/Script_DesertRPG/spices.png> \c6" @ %client.spices@" <Bitmap:Add-Ons/Script_DesertRPG/pot.png> \c6" @ %client.porcelain@" <Bitmap:Add-Ons/Script_DesertRPG/gem.png> \c6" @ %client.diamonds @ " \c3Rares: \c6"@%client.rarecount@"\c3/10", 3);

That.

Gives me a huge, ugly, texture mess in the bottom print.

Get rid of the .png in each of the images.

Edit: I'm dumb. It's working now (with .pngs)

HOWEVER

I think the string legnth ecksedes the macksimum legnth for a bottomprint. What to do?

You could make it cycle, i.e. for a while you see thirst and hunger and silk and spices, and after that you see the rest, and back again.

Yeah, but that can really be a problem because thirst is kinda important to keep tabs on. If I assign that stuff to a string, then bttmprnt the string, would that change anything?

You could have thirst always display.
Assigning it to a string wouldn't help.

Hmm. That's too bad.
Can I do <bitmap:./thing.png>?


Damn.

So basically, there is no way around cycling?

Maybe make a GUI and assign it to the bottom? Then provide a download link for the gui, if they don't have it, they will have to use a server command such as /inventory

D'you know how to make a GUI that doesn't interact with players, that only displays shet?

So basically you're asking for a HUD overlay or something?

So basically you're asking for a HUD overlay or something?
Yea


Force them to download the client side add-on or get kicked in the server.