Poll

What secondary giant creature would be best?

A cow
A strange alien creature
A horse
A bull

Author Topic: Block and White - v2  (Read 18960 times)

All other queries answered in main post
« Last Edit: March 30, 2010, 07:26:22 AM by Corbiere »

Seriously, who keeps voting 'fail project'?

Answer Quote

I didn't think much about movement...but if I can make a sort of patrol route for all people, that'd work
Maybe each different job/desiple goes on their own route, mining/woodcutting/farming on the way?
I'm not sure this would work, since that would mean they would have to change color...the houses use a lot of colors...better idea...i'll make them glow if they buyable
It is very possable. Everytime your Wood/Ore var increases, check to see if anything can be bought. If it can relay the possable ones, then use "OnRelay>Self>SetColor>[Its own trans color]". Also seteventenabled to speed up some buying things.
I gave up this with the mine, but i'll give it another go...it may be that the player must cut trees for wood and ores and stuff
When i thought about this, i was thought of Zones that when a woodcutter entered, would go to the tree to cut. And he gets a var so that he wont go somewhere else for a while.
see above
See above too :P
Complicated, but possible
It would have to have alot of Variables, saying that it can do blah and blah. Teaching it would be a case of increasing/decreasing the variable.
The sun god was kind of a prototype disciple, but i'll look into it
A easy way for that would be a ShiftEventEnabled (Or lots of toggles) that swaps a variable, and changes the chest color.
Maybe...the house number would limit the breeder...1 house = 8 max breeds for example
Not as high as 8, but maybe 3/4?
I'll redesign it
Meaning like ChatMsg's, but i can show you that with the PM stuff.
Lol, complex but fun
Its really just a Relay -> ModVar [Subtract] -> IfVar [Lessthan] [ 0 ] -> SetVehicle.


Prompts - I might have a different version, cus it shows the actual prompt for me
Maybe ill find out what it is at your server? I recomend redownloading it here (Direct Link)
What is the special addon for the event gui anyway?
Event Faverouts, and one that i cannot find on Forums, or Archive. (Heres another one)

I am releasing a third video showing the new progress of the game.
The miners mine, you use the controls to get ore
The cutters cut trees, you use the controls to get wood
The citizens follow waypointed tracks
The disaster (mine collapse) actually kills your miners and you have to pay 2 gold to get them back
Spawner spawns 4 more citizens at 10, 100 and 1000 year intervals (max citizens = 16 so far)

Working progress of v2
Block and White v2 Video


Prompts - I might have a different version, cus it shows the actual prompt for me
Maybe ill find out what it is at your server? I recomend redownloading it here (Direct Link)
What is the special addon for the event gui anyway?
Event Faverouts, and one that i cannot find on Forums, or Archive. (Heres another one)

I got the new prompt events...i had ancient version where it was client prompt instead of self prompt client

I have event favourites, i mean the show button at bottom and the arrows near the event numbers
« Last Edit: March 28, 2010, 09:48:16 AM by Corbiere »

It seems like an awesome idea, just the execution will be difficult.

It seems like an awesome idea, just the execution will be difficult.

Not really...v2 has much simpler events for the buildings (13 instead of 30)...it's just so damn tedious

I have event favourites, i mean the show button at bottom and the arrows near the event numbers
one that i cannot find on Forums, or Archive.

Quote from: Youtube
Nice on the update. Still can pick up a few things to improve. Ill post them in the Topic.
I wont comment on the things that arn't made;
1. Resorce gathering is alot better, but it still could use some way to make them "Mine", instead of touching the brick
2. The "Realistic Disasters" is not very realistic. A random explosion apearing from some Ore... Try keeping to the 0.200 scale.
3. Honestly, the "Easy to use Control System" looks complex :/ But i asked for it so i wont complain.

Just thought of a new ideas:
1. Instead of using just Wood, and Ore to make buildings, make them buyable through Tribute. Then you have to do things like Quests to get Tribute, to get buildings.
2. Each building gets Impresivness. Every 2500 Impressiveness creates Migrators (Not imagrents)

Has the Beta file been updated? I wanna test the new game :D I will stay to my agreement on the PM too.

I wont comment on the things that arn't made;
1. Resorce gathering is alot better, but it still could use some way to make them "Mine", instead of touching the brick Ya...since the video, they use zones and use weaponfire and stand there for 2 seconds mining
2. The "Realistic Disasters" is not very realistic. A random explosion apearing from some Ore... Try keeping to the 0.200 scale. I admit the explosion is stupid, but the fact that the miners disappear until you rebuy them isn't
3. Honestly, the "Easy to use Control System" looks complex :/ But i asked for it so i wont complain. Sorry...but it can't be better and still work - However, it is slightly easier to identify what you're clicking on.

Just thought of a new ideas:
1. Instead of using just Wood, and Ore to make buildings, make them buyable through Tribute. Then you have to do things like Quests to get Tribute, to get buildings. Lol, godquests...but yeah, maybe fighting off satan?
2. Each building gets Impresivness. Every 2500 Impressiveness creates Migrators (Not imagrents) Relays again :D

Has the Beta file been updated? I wanna test the new game :D I will stay to my agreement on the PM too. I'm not updating the beta file, since the prompts are wrecked by new version.
« Last Edit: March 30, 2010, 07:27:03 AM by Corbiere »

Bump

- Added trade route (or at least the idea since the game crashed before I could save)
- New route for miners - Mine to collecter to lift to delivery workers to FACTORY
- Factory with pollution
- Medical research centre, costing loads, but increasing the max age of citizens to 60
- Reap and Info buttons - Both display information, but reap kills on click
- Realistic mine collapse - changed to every 100 years and no explosion, just a cascade of rocks fakekilling into the mine!
- Lumberjack died of work accident event when a lumberjack goes over a certain tile.

New bugs:
- When a citizen respawns after old age death, it enables the reap event on its spawn...not sure why
- Delivery workers queue up and get stuck a bit when the door of the factory closes due to pollution
- My random route generator is broken...Boodals, help please
- Not really a bug, but the delivery people have a max age of 15, but they never ever get above 3 unless factory closes...I may add some delay stuff to it
« Last Edit: March 30, 2010, 07:33:56 AM by Corbiere »

I am still waiting for a suitable time for you to Host. Cant do Friday, or Saterday (Much), or any Wednesday. But im free the other days (Got school till Friday).

I am still waiting for a suitable time for you to Host. Cant do Friday, or Saterday (Much), or any Wednesday. But im free the other days (Got school till Friday).

I'm on holiday in Scotland from thrusday until monday, by which time my internet limit would have reset and i will be able to host.

Holy forget, this is more awesome than before.

Dammit, you are almost a god in BL Ingame games.

I need a link for V2 plz, Inf./10
AMAZING!!!! I have no Idea how you made these events and I am good at variables and bots etc.
But this is AMAZING!!!!
Great job, I love it!
P.S. link plz :P

I need a link for V2 plz, Inf./10
AMAZING!!!! I have no Idea how you made these events and I am good at variables and bots etc.
But this is AMAZING!!!!
Great job, I love it!
P.S. link plz :P
No.

And he uses bot events with VCE. Its not too hard.