Poll

What secondary giant creature would be best?

A cow
A strange alien creature
A horse
A bull

Author Topic: Block and White - v2  (Read 19422 times)

Well, ive made a Altar if you want it, i used the v2 save from when you sent me it, so it maybe updated. Just load mine, delete everything but the altar, then load the newest save. The events might need some fixing up, i dont know what else there is.. It generates Mana everytime the worshiper goes through one loop, which is suppose to look like dancing somehow... Ill PM the save.

/newpage

Back from 5 day holiday in Teversal, somewhere

I looked at post on phone but couldn't log in :(

Anyway...elaborate bump

Back from 5 day holiday in Teversal, somewhere

I looked at post on phone but couldn't log in :(

Anyway...elaborate bump
o u.

Gimme something to build.

o u.

Gimme something to build.
8x16 plate - docks (shipyard)

8x16 plate - docks (shipyard)

Nightelf21 thinks his right..


Bump
Main post made better

Bumping again
stupid 2nd page

Bumping again
stupid 2nd page

...Stop bumping people will think your someone that wants someone to read this post.....

Not that you aren't people should see this topic it's preety good

...Stop bumping people will think your someone that wants someone to read this post.....

Not that you aren't people should see this topic it's preety good

Shut up! Bumping is a way to get people to read this.
Unlike some people who may want this to fail, i don't

- How do you make it so that a citizen has a 50% chance of going a different way at a road junction. I know it uses ifrandom, but I don't understand how to use it

With the new VCE, theres two ways of doing it. The old way, and the new way. The new way takes up three lines of events, but it can have x/infinate, and the Old way is one line, but can only be x/6, but you can use LessThan etc to make it 1/2. Heres how to do it:
New Way:
OnInput > Self > VCE_ModVariable > "rand" "set" "1(More is complexer)"
OnInput > Self > VCE_ModVariable > "rand" "randomVar(Or something)" "(Whatever its out of)"
OnInput > Self > VCE_IfVariable > "rand" "Equals(Or whatever)" "1" "[Subs]"

Old Direct Way:
OnInput > Self > VCE_RetroCheck > "IfRandomDice" "LessThan" "4" "[Subs]"

New Direct Way:
OnInput > Self > VCE_ModVariable > "rand" "set" "1"
OnInput > Self > VCE_ModVariable > "rand" "randomVar" "2"
OnInput > Self > VCE_IfVariable > "rand" "Equals" "1" "[Subs]"

Both are included in the lastest VCE. IfRandomDice is basicly random 1-6, as you can roll on an six sided dice.

Hope i helped :P
« Last Edit: April 07, 2010, 06:56:27 AM by boodals 2 »

I used to love this game, don't forget the huge monster/pet!

You should atleast post links to the required add-ons, like the other builds with required add-ons.

Ty Boodals.
I'll get latest vars

You should atleast post links to the required add-ons, like the other builds with required add-ons.
I will closer to the time

Looks pretty good. But keep in mind that 0.2 players tend to be able to watch straight trough some bricks if touchine it. Or they might fly trough the ceiling/ Try a 0.4 player instead. For the rest i love the idea and i would like to try it.