Author Topic: Fixing the old CityRP  (Read 2283 times)

I assume that most people would tell you to use RP Content instead.
This.
A lot more customization possibilities. Only problems are that RP real estate and the selling systems aren't yet operational.

I pernaly think rp core is the worst rip off of cityrpg you can get. But thats my opion, shared to the world, when it shouldn't have. Don't blame me, i just want GUI's for them, also, i think that jobs should be / and everything should be / because thats what i dont like bout it. Also, please add gui's, i don't care if the worst guiest in the world does, just do it.

RP Content will have GUI. Eventually...

CityRPG can't have a rip-off. If it did it would share CityRPG's stufftiness. RP Content is not stuffty. CityRPG is obsolete and a compete waste of time. 99% of CityRPG's have weapons and stuff enabled, and a crappy judicial system.

Easy fix.

Replace
Code: [Select]
%target = containerRayCast(%client.player.getEyePoint(), vectorAdd(vectorScale(vectorNormalize(%client.player.getEyeVector()), 8), %client.player.getEyePoint()), $typeMasks::playerObjectType).client;with
Code: [Select]
%target = containerRayCast(%client.player.getEyePoint(), vectorAdd(vectorScale(vectorNormalize(%client.player.getEyeVector()), 5), %client.player.getEyePoint()), $typeMasks::playerObjectType,%client.player).client;
Also next time try searching, I made this exact topic a while ago in coding help:
http://forum.blockland.us/index.php?topic=89921.0

Thank you so much!