This should work:
[X] 0 [0] onActivate -> Self -> VCE_ifVariable -> [hits] {<=} [0] [1 5]
[X] 1 [0] onVariableTrue -> Self -> disappear -> [5]
[X] 2 [0] onVariableTrue -> Self -> VCE_modVariable -> {Client} [wood] {add} [10]
[X] 3 [0] onVariableTrue -> Client -> chatMessage -> [<color:0000FF>You earned <color:FFFFFF>10<color:00FFFF> wood!]
[X] 4 [0] onVariableTrue -> Self -> VCE_modVariable -> {Brick} [Hits] {set} [0]
[X] 5 [0] onVariableFalse -> Self -> VCE_modVariable -> {Brick} [Hits] {subtract} [1]
[X] 6 [0] onActivate -> Client -> centerPrint -> [<color:FF00FF>Hits<color:FFFFFF>: <var:brick:hits> / 10] [3]
[X] 7 [0] onActivate -> Client -> bottomPrint -> [<color:FFFF00>Wood<color:FFFFFF>: <var:client:wood>] [3]
That's just what you want straight forward with a little color.