Author Topic: Afghanistan Deathmatch Render  (Read 3930 times)

Afghanistan DM Render
Thanks to BLS2OBJ.exe

Description
I've been browsing Destiny/Zack0Wack0's site, and found a handy tool, BLS2OBJ.exe. It allows you to simply drag a .BLS (Blockland Save File) onto the application, and it will generate a .OBJ file. I've then used Kerkythea to render it.

My Comments
I know the camera view is bad, but I'm not familiar with the controls in Kerkythea. I though got some nice results from anti-aliasing and shadow effects.

Credits
  • Bauklotz
  • Destiny/Zack0Wack0
  • Kerkythea 2008 Echo Edition

EDIT: No replies? I'd like some constructive criticism.

The image has been attached. Click it for full resolution and better detail.
« Last Edit: March 10, 2010, 10:21:50 AM by Bauklotz »

Second post reserved for future use.

Third post reserved for my comment.

No, but really, it looks black and awful.

I think it looks really good. Obviously it wouldn't look as bright as the original build, but it's still good.

Since it's a .obj file, could it be put into a map as an object?

I think it looks really good. Obviously it wouldn't look as bright as the original build, but it's still good.

Since it's a .obj file, could it be put into a map as an object?

Yeah, it could. Also if you look at Destiny/Zack0Wack0's site, you will find OBJ2BLB.EXE, which... has many good uses.

You kidding?

Bottom left corner. See that godawful sea of darkness?

Ruins the whole thing.

Ruins the whole thing.

I noticed that, and it's pretty difficult to find the exact shadow level.

hahahaha bauklotz i got it rendered too destiny should add bricks like plates prints and many others to his programm!

Yeah, it needs Prints and Roads.

So, theoretically, a build can be converted to a .obj file which will severely cut down on lag and allow people to "build" past the 120k brick limit?

So, theoretically, a build can be converted to a .obj file which will severely cut down on lag and allow people to "build" past the 120k brick limit?

Yeah, I'm not sure if TGE supports .obj, but if it does, or there is a converter, sure thing!

Yeah, I'm not sure if TGE supports .obj, but if it does, or there is a converter, sure thing!

This is good news. Thanks for the replies.


Put it in blender, place a high powered sun light  by the camera, then export to obj and render it in that program. Will look much better.