I am a mac user.
And macs can dedicate servers. Sadly. Here is my log for it:
Last login: Thu Mar 11 18:40:06 on Brian stuff
/Applications/Blockland-1/Blockland\ v14/dedicated.command ; exit;
Brian Smith Brian Smith Brian Smith /Applications/Blockland-1/Blockland\ v14/dedicated.command ; exit;
Console Initialized.
% Console Initialized.
% Error opening zip (Add-Ons/Map_BLBeach.zip), need to handle this better...
Error opening zip (Add-Ons/Map_BLDoghouse.zip), need to handle this better...
Error opening zip (Add-Ons/Map_BLGoldenTwilight.zip), need to handle this better...
Error opening zip (Add-Ons/Map_BLStairs.zip), need to handle this better...
Error opening zip (Add-Ons/Map_FreightTrain.zip), need to handle this better...
--------- Loading Common ---------
Error opening zip (Add-Ons/Map_BLBeach.zip), need to handle this better...
Error opening zip (Add-Ons/Map_BLDoghouse.zip), need to handle this better...
Error opening zip (Add-Ons/Map_BLGoldenTwilight.zip), need to handle this better...
Error opening zip (Add-Ons/Map_BLStairs.zip), need to handle this better...
Error opening zip (Add-Ons/Map_FreightTrain.zip), need to handle this better...
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------
--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
--------- Initializing Base: Server --------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
Engine initialized...