Author Topic: Events help  (Read 697 times)

Hey guys.


I want to know what the event chain is for a turret that attacks people that arnt on my trust list <or me>.

Tell me what addons I need also please.


it will need lots of addons, but if you get all of them, it will make a perfect turret...

it will need lots of addons, but if you get all of them, it will make a perfect turret...
Tellllll meeeee

I don't know what addons to go for, but mostly go for the botattack mod...

now I go on blockland to make tank turrets attack me

bot mod can't do this, the spawnhomingprojectile addon can though, with variables and bricks that the players touch

i have a turret but its in a mini game   event      onactivat self firerelay    onrelay self firerelay    onrelay self spawnhomingprojectile closestenamy tranquilizer    u can change the projectile

i have a turret but its in a mini game   event      onactivat self firerelay    onrelay self firerelay    onrelay self spawnhomingprojectile closestenamy tranquilizer    u can change the projectile
and you have bad formatting and spelling, that and what you are saying won't even work for what he wants?

What you'll need:

JVS (For trust checks)
Homing Missile (For lovey aiming)
Zone Events (This will make aiming easier)

Then take my english and turn it into events (No, I'm not doing it for you).

You'll need a JVS door that only opens on Trust Level 1. Take away all sound effects, and make it fire a relay to the turret on rejection.

When the player enters the zone near the turret you made with bricks, have it send a relay to the JVS door mentioned earlier. If they pass, they have your trust, and it stops there. If they don't pass, they don't have your trust, so a relay is sent to the turret. The turret then fires a homing missile.

What you'll need:

JVS (For trust checks)
Homing Missile (For lovey aiming)
Zone Events (This will make aiming easier)

Then take my english and turn it into events (No, I'm not doing it for you).

You'll need a JVS door that only opens on Trust Level 1. Take away all sound effects, and make it fire a relay to the turret on rejection.

When the player enters the zone near the turret you made with bricks, have it send a relay to the JVS door mentioned earlier. If they pass, they have your trust, and it stops there. If they don't pass, they don't have your trust, so a relay is sent to the turret. The turret then fires a homing missile.
Code: (input) [Select]
onPlayerTouch >> NAMED_BRICK(has to be JVS content, JVS button works best) >> ContentStart - TrustLevel1The above's target HAS to be a JVS content brick

Add this event to JVS's button
Code: (NAMED_BRICK) [Select]
onContentRestricted - what you want to happen

Made it.


1:Onplayertouch>dotrusttest>Turst1
2:Ontrusttestfail>namedbrick>turret>spawnhomeingprogectile>deaglebullet

:D

Srry for bumping