Automaticly hit's where you aim, like a scanner.
//Raycasting Weapons settings raycastWeaponRange = 1000; raycastWeaponTargets = $TypeMasks::FxBrickObjectType | //Targets the weapon can hit: Raycasting Bricks $TypeMasks::PlayerObjectType | //AI/Players $TypeMasks::StaticObjectType | //Static Shapes $TypeMasks::TerrainObjectType | //Terrain $TypeMasks::VehicleObjectType; //Vehicles raycastWeaponPierceTargets = ""; //Gun cannot pierce raycastExplosionProjectile = gunprojectile; raycastExplosionSound = ""; //sound played by exploding gunprojectile raycastDirectDamage = 11; raycastDirectDamageType = $DamageType::TF2Shotgun; raycastSpreadCount = 5; raycastSpreadAmt = 0.0035; raycastTracerProjectile = TF2BulletTrailProjectile; raycastImpactImpulse = 0;
This is the Raycast code, taken from TF2Shotgun
This will not be useful unless you have Space guy's raycast support script.