Author Topic: ≈ UI edit Dumping area ≈ CLOSED DUE TO ANNOYANCE  (Read 153021 times)

if you die i havent named it right rename it skull tested it ingame comes up well on a black backround the white make you able to c it and on a white backround the black works
You loving stole these from the aero pack.
get over it
« Last Edit: July 04, 2010, 11:28:52 PM by deathrider »

http://sites.google.com/site/websiteforstuff/downloads/Client_DynamicCrosshair.zip?attredirects=0&d=1

a little experiment to make a crosshair that grows in size when you move/shoot a weapon like in a modern shooter

it looks like this:

i added limited customization: you can change the five main graphics that make up the crosshair. i made a few test crosshairs: http://sites.google.com/site/websiteforstuff/downloads/dynacrosshairs.zip?attredirects=0&d=1

the folders inside the zip go in config/client/crosshair/ (make this folder yourself)

in game, use setCrosshairGFX("foldername"); to change the graphics

of course, the crosshair doesn't actually affect accuracy, its just a visual effect. and a hacky one, at that, it uses a constantly running clientside schedule. so probably not the best way to do a resizing crosshair.
I dont get how to use it.
:/

I dont get how to use it.
:/

Then you can't understand plain english.


i was playing a game and it had this for the crosshair and i was runnin outta ideas so i made it
here ya go!

sticky sticky sticky  :cookieMonster:


heres digital blockland
http://www.mediafire.com/?02nm4lcwrhj


Now that looks original, considering is not just a paint job or flat out recolor of all the buttons. you re-did the graphic. Looks good :D

thank you it took me 5 hours






He didn't make the face. It's the well-known TrollFace.

Hurrdurr