Author Topic: SetRandomEventEnabled  (Read 426 times)

This doesn't seem like it would be that hard, but I think it would be incredibly helpful.

It would look like this:

[On Activate] [Self] [SetRandomEventEnabled][________________] <Where the number of events go.

This makes it so on activate, a random one of the events in the box is enabled. This would allow us to make zombies that randomley spawn items, and stuff like that.

And possibly, it would have a second output. heres an example:
[On Activate] [Self] [SetRandomEventEnabled][1 2 3 4 5] [10% 10% 10% 10% 60%]

This way, you set the chance that something will happen. But i don't know if that will work.

use variables, to get a random, then check if it is which value