How comes that if i spawn a playertype with an OnAdd script attached to it it will execute that, but won't when i changedatablock to it (via events)?
So, this is what i do:
-Create playertype
-Add an OnAdd script in it
-Spawn Playertype (executes OnAdd script)
-ChangeDatablock via events to playertype (doesn't execute OnAdd script)
I guess, OnAdd won't execute if you changedatablock, but..
How can i ensure it still performs the actions i want it to do when someone changes datablock into my playertype?
I don't have a clue at this very moment, maybe there is an obvious way, but i can't seem to think of it.