Author Topic: Print  (Read 674 times)

I need help with getting a pring varible so that when I activate it goes...


(Starting up.
Starting up..
Starting up...
Starting up...)


so after one comes up it deletes the other like a loading bar

wait, what do you have problems with?

the delay of  print like (words) like i want it to be like

Starting
(1 sec later)       <<<(ONLY without these)
Stating.
(1 sec later)
Starting..
(1 sec later)
Starting...
(1 sec later)
Starting....


like that a delayed chat (bottom screen)

on the client or on bricks? i still don't see your problem

the client here ill give you a vid link of a thing I want its on the first computer (at the start of the vid)

LINK: http://www.youtube.com/watch?v=y9lVIQmdGXk

can't you just make seperate lines with different delays?

idk how to do that thats what I need help with

idk how to do that thats what I need help with
Ask someone in-game.

Here's how your events should look:

Event number  Event delay  Input         Target  Output         Parameters
[0]                    [0]                onActivate   Self       fireRelay
[1]                    [0]                onRelay       Client    bottomPrint   Starting up
[2]                    [30]              onRelay       Client    bottomPrint   Starting up.
[3]                    [60]              onRelay       Client    bottomPrint   Starting up..
[4]                    [90]              onRelay       Client    bottomPrint   Starting up...
[5]                    [120]            onRelay       Self       fireRelay

Feel free to mess around with the delay values, increasing or decreasing them.

your delays are too quick, try doing 0, 1000, 2000, and so on for one second switches, 500 for 1/2 second and so on
but why relay? i would prefer just to make a chain, or variables, that way it has an ending point, and you can't use relays as they don't have a client target, so use print counts, that way multiple people can use it at once too
did you even test your events, mentaly or physicaly?

...you can't use relays as they don't have a client target...

Wow, I completely forgot about that. My bad, please completely ignore my post.