Author Topic: Gun model i'm working on :D  (Read 4156 times)

Yea, But pandan (I see you as an experienced mod maker) do you know the name of the joint where shells eject? I know muzzlePoint for the bullet, But my shells just fall out the center of my gun.

Yea, But pandan (I see you as an experienced mod maker) do you know the name of the joint where shells eject? I know muzzlePoint for the bullet, But my shells just fall out the center of my gun.

You gotta place the join in the place you want the gun to go out also you need the MountPoint joint..
.I Think it's the place you gotta add it to the back part of gun

Ammo is nice for some guns that are OP.
Like bushido's weapon set. It's balanced with each other, but you cannot play with other author's weapons.


This gun doesn't need a ammo system.
Yeah, that's what I was thinking for awhile. This gun is more blocko than it is realistic, and if I added ammo to it, it would make Bushido's weapons less unique :3 Oh and I'm not adding a laser pointer, instead I'm making it so when you right click you shoot an incendiary bullet that is faster and stronger, but it has a five second cool down.

mountPoint is where the player holds it, and muzzlePoint is where it will fire. If the joints are connected to eachother, the gun may not shoot straight.

You gotta place the join in the place you want the gun to go out also you need the MountPoint joint..
.I Think it's the place you gotta add it to the back part of gun
mountPoint is where the player holds it, and muzzlePoint is where it will fire. If the joints are connected to eachother, the gun may not shoot straight.

I know, And i have those joints. Im asked where the SHELL ejects. Not the bullet.

They look kinda high poly. :[

They aint really high poly, and don't affect framerates ingame.

Also, Zloff here's the CI
(I just fiddled around a bit with Photoshop, It was pretty big, and the resizing screwed it. Maybe someone can make a better one?)
« Last Edit: April 03, 2010, 03:54:08 PM by goz3rr »

ejectPoint is the node where cartridges eject from. Also, having the joints connected does not affect how the bullets trajectories, if you look at the gun, even if it fires halfway through the minigfig's recoil animation, it'll shoot towards where the player is aiming even if it involves coming out at 30 or so degrees from the muzzle.

ejectPoint is the node where cartridges eject from. Also, having the joints connected does not affect how the bullets trajectories, if you look at the gun, even if it fires halfway through the minigfig's recoil animation, it'll shoot towards where the player is aiming even if it involves coming out at 30 or so degrees from the muzzle.
Thanks deathwish, Thats what i wanted to know.

O kewl, I didn't see that CI thing thar :3 thanks!

You pm'd me you had the script done, Whar is it :3

Ehh, in my, add-ons folder. It works fine, the CI shows up when someone dies, the model works, but yeah, still need the icon. I switched the color to a gray and instead of the usual yellow hit/fire flashes, I made them orange and red. I'm not sure how to make links DL links really, and my parent's won't let me use mediafire. I could send the scripts(yes, TWO scripts, one for the main thing and one for the alt. fire, incase you don't want to alt fire you just have to DL that script) as a PM, but that would be kinda, wierd.
« Last Edit: April 05, 2010, 04:42:09 PM by Zloff »