Author Topic: Space Fight Help  (Read 1949 times)

I need some ideas.

Scenario:

There's two main space ships. One on red team, one on blue. Each main ship holds 4 ships, and each main ship has 6 ASC Turrets.

So you have two ways of attacking, via ship, and via turret.

I need more than just these ways.

What I won't do:

Expand the Hangar to fit more ships
Add more ASC Turrets
Add another main ship
« Last Edit: March 31, 2010, 04:08:44 PM by Deathwishez »



How to the players get from ship to ship, and what's inside the ship? Some pictures would help. Draw bridges are interesting, and buttons located throughout each ship that open doors in other places. Make the ships easy to get lost in. DMs are much more interesting if the setting is easy to get lost in.

You can't spell.
Bump. Lets actually give the guy some ideas and not bump each-other.

The ships will be easy to navigate through.

Inside the ships are just "shippy" things.

What I really need is another way to assault players.



You can't spell.

We all spell things wrong from time to time. Big deal.

MAS Swarm Fighters and Teleportation to other ship.

Add a delay to the teleporters.

Ways to assault players? Hmm... Well, what map are you using? Are you on the ground, or on some map without a ground, like space? Would players die if they fell out of it? I imagine that adding in something like an air lock would be interesting, have a player get sucked out of their. I guess just, have some hazards around the ship for players to fall victim to. That's all I can think of. :\

Raygun from closest planet. It would be like an airstrike, but in space.

Ways to assault players? Hmm... Well, what map are you using? Are you on the ground, or on some map without a ground, like space? Would players die if they fell out of it? I imagine that adding in something like an air lock would be interesting, have a player get sucked out of their. I guess just, have some hazards around the ship for players to fall victim to. That's all I can think of. :\

Custom Map. It's a space map with asteroids. And if the player's velocity goes higher than 50 bps, the player is killed saying "You have fallen to your death". Because of the player/vehicle glitch thing, the players won't die from travelling fast in vehicles.

Also, the hangar doors have an energy sheild that keeps in oxygen.

Lastly, the ship resembles this:


Add cap points in the ship. If one team captures the cap point, they gain teleport access to the ship.

How about a off course space sation that looks kinda like a little white dot then pack it full of great weapons and maybe put like a zombie tank like alien guard also make it real hard to get on to like maybe no landing way or something. also are you going to use a map like Space:Lost or like sector X (the diff is one has gravity other doesn't) if it doesn't have gravity then like that make turrets on it that will shoot anyone near the door and maybe a reactor core instead of a cap point then there could be like a self destruct button that would destroy the others ship but the person could stop it by maybe pulling a ship at the heart of the reactor maybe hallways could lock down stuff like that and be happy I'm giving these to you cause i was going to make a space cruiser like what i just told you

Add cap points in the ship. If one team captures the cap point, they gain teleport access to the ship.

I don't want to add any add-ons. I'm only allowing Defaults, setPlaterTransform, and the VCE for events. Scripting I'll add, as that doesn't piss me off as much, but no crazy ideas. I'm not that great at scripting yet.

Make is where when a brick gets shot it fakekills it. So you can slowly destroy each mothership. And make sure to make the bricks never respawn.

Make is where when a brick gets shot it fakekills it. So you can slowly destroy each mothership. And make sure to make the bricks never respawn.

I've partially done that. I can't allow demoing of motherships because it would end the endless dogfight.