Blockland Forums
Home
Help
Login
Register
Blockland Forums
»
Blockland Forums
»
Modification Help
»
Explode on impact
« previous
next »
Print
Pages: [
1
]
Author
Topic: Explode on impact (Read 425 times)
Deathwishez
April 01, 2010, 04:36:37 PM
How do I make it to where a vehicle will explode if it is going beyond a certain speed and hits something?
Ad Bot
Advertisement
pankies
April 01, 2010, 05:28:07 PM
....
«
Last Edit: April 01, 2010, 05:37:57 PM by pankies
»
Kalphiter
April 01, 2010, 05:40:00 PM
Inside of some onCollision:
if(vectorLen(%vehicle.getVelocity()) > 88)
%vehicle.asdf();
Also, define %vehicle.
Deathwishez
April 01, 2010, 05:59:43 PM
Example vehicle: Biplane
onCollision:
No script
ifVehicle is going over 50bps:
if(vectorLen(%vehicle.getVelocity()) > 50)
%vehicle.biplane
Blow Up
No script
Now what?
Deathwishez
April 05, 2010, 12:00:14 AM
Bump
Would "wheeledVehicleData::onCollision" serve as an input?
Print
Pages: [
1
]
« previous
next »
Blockland Forums
»
Blockland Forums
»
Modification Help
»
Explode on impact