Author Topic: Supply Drop?  (Read 4347 times)

EDIT:
New video:
http://www.youtube.com/watch?v=3WrnufMVdNQ


First of all, has there been any mod that basically is an item that you can toss like an artillery beacon and have something drop supplies down where you throw the beacon?

Second, I have started to make something like that, because I really couldn't find anything like it. I started with the weapon_airstrike mod, I changed the name and all and deleted the part that spawned the rockets from the plane, and added in a few functions of my own in it's place. So now I have a mod that adds an item like the airstrike beacon to the game, (Weapon_Air_Supply_Drop) and when you throw it a plane comes by and drops 3 pills and 2 guns (of your choice) in a line near by. I even have gone so far as to make events for it, so you could set up a brick to automatically send supply drop requests and such.

(There's also messages that will say "Supply Drop Complete!" when it's done, and ones that will say that a supply drop has been requested by <name> )

So I wanted to know, is it worth me working on this, as in, is this a good idea, and has it been made before?

(I was going to have the plane drop a box that could be opened the release good which the super admin could change what would be in the drop in RTB preferences)
« Last Edit: April 02, 2010, 03:20:36 PM by Azjherben »

Sure, you should release it if it works. I made a supply drop that drops a crate which you click on to heal.

Oh, in mine the admins choose (via rtb pref) what they want to have in the supply crates.
And in mine it drops a crate and when it hits the ground those items come out.

Btw, anyone have a good crate model I could use?

Oh, in mine the admins choose (via rtb pref) what they want to have in the supply crates.
How about you set items via RTB pref, but the items don't always appear, randomization. So that way there won't always be the same item over and over again in the crates. Make the admins able to choose 5 items, but there is a max of like 3 in a crate.

How about you set items via RTB pref, but the items don't always appear, randomization. So that way there won't always be the same item over and over again in the crates. Make the admins able to choose 5 items, but there is a max of like 3 in a crate.

Sure, atm the mod is working, and it basically lets you set a number of pills to drop (in rtb prefs) , then the plane comes along and drops that number of pills in a line anytime you throw a beacon. I'm working on adding settings for which item to drop, and when someone gives me a crate model (or I just happen to find one) I'll get the crate part working.

I could make a crate,but it wouldnt have any animations or anything of the sort..

I could make a crate,but it wouldnt have any animations or anything of the sort..

The only animation I could think of is maybe an opening one, but I just thought of that now, so yeah, a crate is a crate, I wouldn't know how to use the animations anyhow.

BTW, does anyone want to see the mod so far?

The only animation I could think of is maybe an opening one, but I just thought of that now, so yeah, a crate is a crate, I wouldn't know how to use the animations anyhow.

BTW, does anyone want to see the mod so far?
I do

(There's also messages that will say "Supply Drop Complete!" when it's done, and ones that will say that a supply drop has been requested by <name> )
Make these messages go for the team of the player that requested the drop, so enemies won't know.

Also, jsut make the crate explode a second after hitting the ground, and having the stuff come out of its explosion? (The items)


Okay, fine, the following link contains an add-on which adds the Supply Drop Beacon item to the game, when picked up and throw it will send a plane out which will drop <x> items (pills only atm). <x> being a number you set in RTB prefs. It also includes an incomplete events system, which has the NoSupplyDropClient function which when finished will allow you to have a brick request a supply drop to it's position. I have checked this add-on to see if it could be used with Weapon_Airstrike after some name changing of datablocks they seem to work okay together, but I can't say for sure yet.

I have no clue what happens if you try to load this mod with the Item_Pill mod, it might even still depend on the Weapon_AssaultRifle and Vehicle_Jeep mod from when I was doing tests with other objects, I do however hope to add in checks so if you happen to have this mod without other needed mods nothing bad will happen.

Note that this isn't anything close to what I hope to end up with.....

http://rapidshare.com/files/371205110/Weapon_Air_Supply_Drop.zip.html
« Last Edit: April 02, 2010, 12:46:03 PM by Azjherben »

Okay, the event works now, will post a link to the updated add-on soon.

You should make that the crate doesn't land EXACTLY where the beacon is. So make it have a little bit of spread.

You should make that the crate doesn't land EXACTLY where the beacon is. So make it have a little bit of spread.

Will do, but I need a crate model, and I might need a bit of help with the script.

Some nice supply dropping you have there.