Author Topic: VCE Trigger player says  (Read 1540 times)

How to i make VCE Triggers when people say Out ?

loop this:
input>self>vce_ifvalue[<var:cl:lastmsg>][=][out][target events]

Loop? No, directly no... Becuase i need when it goes out
onvariabletrue>self>exitcontrolvehicle, so if
input>self>vce_ifbalue><var>cl>lastmsg> [=] out
onvariabletrue>self>exitcontrol vehicle works, then try again!


[X] 0 [0] onInput > Self > VCE_ifValue > [<var:client:lastmsg>] == [out] [1 1]
[X] 1 [0] onVariableTrue > Self > VCE_ifValue > [<var:player:driver>] == [1] [2 3]
[X] 2 [0] onVariableFalse > Self > VCE_ifValue > [<var:player:passenger>] == [1] [3 3]
[X] 3 [0] onVariableTrue > Self > exitVehicle


Event 0 Checks for the message
Event 1 Checks if the player is driving
Event 2 Checks if the player is riding
Event 3 Removes them

Sound right?


OnInput means choose an input to use - OnPlayerTouch OnPlayerEnterZone OnPlayerLeaveZone OnActivate are common inputs.

[X] 0 [0] onInput > Self > VCE_ifValue > [<var:client:lastmsg>] == [out] [1 1]
[X] 1 [0] onVariableTrue > Self > VCE_ifValue > [<var:player:driver>] == [1] [2 3]
[X] 2 [0] onVariableFalse > Self > VCE_ifValue > [<var:player:passenger>] == [1] [3 3]
[X] 3 [0] onVariableTrue > Self > exitVehicle


Event 0 Checks for the message
Event 1 Checks if the player is driving
Event 2 Checks if the player is riding
Event 3 Removes them

Sound right?
to remove them, wouldn't the target be player?
Loop? No, directly no... Becuase i need when it goes out
onvariabletrue>self>exitcontrolvehicle, so if
input>self>vce_ifbalue><var>cl>lastmsg> [=] out
onvariabletrue>self>exitcontrol vehicle works, then try again!
and for some things you must loop them

OnInput is not on my screen ^_^

...
the input column dumbbutt
that has been told to you a few times now

...
the input column dumbbutt
that has been told to you a few times now
It's redundant to keep explaining it so someone with a dysfunctional brain.