irc? Loel.
Won't be on comp till tomorrow.
Many shadows, but not you. D:
Progress:
-Added the function to switch from normal to scoped.
-Added slow down when scoped.
-Modified OSR script that i sort of copy&pasted to return your datablock to the datablock you had when you equipped the weapon instead of the default/minigame default datablock.
-Added a cool smoke particle to the bullet. :D
-(NOT TESTED YET) Raycast shooting
-(NOT TESTED YET) Headshot = Critical Hit (Headshot support changed, because raycast)
-(NOT TESTED YET) Damage done while normal is lower then scoped.
-(NOT TESTED YET) Moving = More spread and less range
-(NOT TESTED YET) Piercing vehicle, player and bricks (will modify so it will only pierce players(?))
As you can see, i have yet to test the raycasting thing...
But if i did everything right, it should work. :3
To do list:
- Improve position of scope (eye position).
- Get you to add a scope sound, which you probably can get very easily.
- Perhaps modify so it scopes when you press zoom. (Researching :S)