Author Topic: Map issues with Milkshape  (Read 1945 times)

I exported a mesh from Milkshape and put it into the mission editor. Problem is, if I scaled it to be big enough for what I wanted, a good number of the polygons were removed. Additionally, only one material was visible. The textures were even in the same folder as the map and mesh. I would also fall through it.

1. You can't map with Milkshape 3D
2. If you want to scale a mesh up do it in Milkshape 3D and not the editor
3. The missing mesh is probably due to the LOD of your objects
4. Are your Materials within the same folder as the DTS and are power of 2? (2x2 4x4 8x8 16x16 32x32 etc etc)
5. Use Torque Constructor for level construction Interiors (Aka like Bedroom) in Blockland.

1. You can't map with Milkshape 3D
2. If you want to scale a mesh up do it in Milkshape 3D and not the editor
3. The missing mesh is probably due to the LOD of your objects
4. Are your Materials within the same folder as the DTS and are power of 2? (2x2 4x4 8x8 16x16 32x32 etc etc)
5. Use Torque Constructor for level construction Interiors (Aka like Bedroom) in Blockland.
1. Import Static Shape
2. I did
3. I'll check that
4. Yes.
5. Not completely necessary.

1. Import Static Shape
2. I did
3. I'll check that
4. Yes.
5. Not completely necessary.
Static shapes are made for static objects within game not static game interiors and exteriors. 5. Yes it is compltely necessary, like stated above you can't use Static objects to create a level interior/exteriors. If you're trying to make a static mesh that doesn't do anything and has a very simple collision mesh like a box etc then it requires a shape named collision-1.

You need a proper .dif file, not a dts
Dts files can be walked through, and a collission mesh crashes the game