Author Topic: Blender One Sided Transparency... help!  (Read 852 times)

Kay, so im making a scope, but i want to be able to see out one end, but not see out another (alpha channel i think). For example: I want to see OUT the scope and stuff, but I DONT want to see INTO the scope (cause that would be wierd). Another example: one way mirror, not see in, but CAN see out. Could you guys help?
« Last Edit: April 08, 2010, 06:21:55 PM by ShadowsfeaR »

Right click on the scope and un check the double sided property.

Right click on the scope and un check the double sided property.

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