Author Topic: New admin orb for Ephialtes  (Read 2132 times)

Sorry if i spelled your name wrong...
anyway here is the link to the admin orb you wanted.



http://www.mediafire.com/?m0dzigtq24j
if anyone else wants this you can also use it. I did not make this, it was created by Staff Sgt. Bob, so he says...
« Last Edit: April 11, 2010, 03:10:20 PM by eddierocks2000 »

1. Who is eucilides? If they had a forum account you could have PM'd them this.
2. Why's this in Gallery?

1. Who is eucilides? If they had a forum account you could have PM'd them this.
2. Why's this in Gallery?
3. Pics of the orb?

This is the code thing, what does it do?
Code: [Select]
//Changes The Default Admin Orb

datablock ParticleData(CameraParticleA)
{
dragCoefficient      = 3;
gravityCoefficient   = -0.0;
inheritedVelFactor   = 1;
constantAcceleration = 0.0;
lifetimeMS           = 600;
lifetimeVarianceMS   = 0;
textureName          = "base/data/particles/thinRing";
spinSpeed = 0.0;
spinRandomMin = 0.0;
spinRandomMax = 0.0;
colors[0]     = "0.5 0.1 0.1 0.4";
colors[1]     = "0.6 0.2 0.2 0.1";
colors[2]     = "0.1 0.3 0.3 0.4";
sizes[0]      = 1.50;
sizes[1]      = 0.75;
sizes[2]      = 0.25;
times[0]      = 0;
times[1]      = 1.5;
times[2]      = 1;

useInvAlpha = false;
};
datablock ParticleEmitterData(CameraEmitterA)
{
   ejectionPeriodMS = 6.5;
   periodVarianceMS = 0;
   ejectionVelocity = 1.0;
   velocityVariance = 0.6;
   ejectionOffset   = 0.5;
   thetaMin         = 1.5;
   thetaMax         = 90;
   phiReferenceVel  = 0;
   phiVariance      = 360;
   overrideAdvance = false;
   particles = "CameraParticleA";
   
   useEmitterColors = 0;
};

datablock ParticleData(playerTeleportParticleB)
{
dragCoefficient      = 3;
gravityCoefficient   = -0.0;
inheritedVelFactor   = 1;
constantAcceleration = 0.0;
lifetimeMS           = 1500;
lifetimeVarianceMS   = 10;
textureName          = "base/data/particles/thinRing";
spinSpeed = 0.0;
spinRandomMin = 0.5;
spinRandomMax = 1.0;
colors[0]     = "0.5 0.1 0.1 0.4";
colors[1]     = "0.6 0.2 0.2 0.1";
colors[2]     = "0.1 0.3 0.3 0.4";
sizes[0]      = 0.25;
sizes[1]      = 0.10;
sizes[2]      = 0.15;
times[0]      = 0;
times[1]      = 0.5;
times[2]      = 1;

useInvAlpha = false;
};
datablock ParticleEmitterData(playerTeleportEmitterB)
{
   ejectionPeriodMS = 10.5;
   periodVarianceMS = 1.0;
   ejectionVelocity = 1.0;
   velocityVariance = 0.6;
   ejectionOffset   = 0.5;
   thetaMin         = 1.5;
   thetaMax         = 90;
   phiReferenceVel  = 0;
   phiVariance      = 360;
   overrideAdvance = false;
   particles = "playerTeleportEmitterB";
   
   useEmitterColors = 0;
};

datablock ParticleData(playerTeleportParticleA)
{
dragCoefficient      = 3;
gravityCoefficient   = -0.0;
inheritedVelFactor   = 1;
constantAcceleration = 0.5;
lifetimeMS           = 200;
lifetimeVarianceMS   = 100;
textureName          = "base/data/particles/thinRing";
spinSpeed = 0.5;
spinRandomMin = 0.1;
spinRandomMax = 0.5;
colors[0]     = "0.5 0.1 0.1 0.4";
colors[1]     = "0.6 0.2 0.2 0.1";
colors[2]     = "0.1 0.3 0.3 0.4";
sizes[0]      = 1.50;
sizes[1]      = 0.75;
sizes[2]      = 0.25;
times[0]      = 0;
times[1]      = 1.5;
times[2]      = 1;

useInvAlpha = false;
};
datablock ParticleEmitterData(playerTeleportEmitterA)
{
   ejectionPeriodMS = 10.0;
   periodVarianceMS = 1.0;
   ejectionVelocity = 1.5;
   velocityVariance = 10.0;
   ejectionOffset   = 0.5;
   thetaMin         = 1.5;
   thetaMax         = 90;
   phiReferenceVel  = 0;
   phiVariance      = 360;
   overrideAdvance = false;
   particles = "playerTeleportEmitterA";
   
   useEmitterColors = 0;
};


Eucilades = Ephialtes?

it sorta makes sense.


For those wondering what it looks like:

Eufilliates
Eucilades
Effialtees


For those wondering what it looks like:

That actually looks nice.



I've had this for awhile.