Author Topic: Aware14's Requested addons topic  (Read 28678 times)

Arisaka the Japanese rifle

Custom model.
Gun projectile.
Fire Delay.
1 shot kill.
Mounted to back when not held.

(no you dont do damage by hiting with the bayonet)




Enjoy!
________________________________

M9

ENABLE THE GUN!

Custom model.
3 shot kill.
Gun projectile.




Enjoy!
________________________________

10mm Pistol

Custom model.
3 shot kill.
Gun projectile.
Requires gun.



Enjoy!
« Last Edit: April 19, 2010, 07:37:00 PM by aware14 »

That was fast.

The gun goes too far up when it is on your back. Center it out a bit.

You do do damage by hitting. Might be added.


ololol. 1 minute and 1 second after you posted.

The gun goes too far up when it is on your back. Center it out a bit.

I actually kind of thought it looked better like this

I can make the bayonet do damage for you, except the gun is really long.

Off-topic: You know, no offense, because I am highly doubtful of this what-so-ever, but Darkwolf14 (Also Guns N Roses, and loads of other people with Wolf in it, since they r his alts) says you are cruel and evil but make awesome builds. Remember, this is a ten year old, so I doubt it. But it was just kind of funny to suddenly bring up.  :cookieMonster:

  On-topic: Awesome add-on! I think the knife should be shorter or more put into the gun, set back, whatever. But besides that, I'll download it. But since it is useless to me right now, I change ma mind.  :cookieMonster:

I can make the bayonet do damage for you

Could you?


the gun is really long.

Isnt it supposed to be?

This is the topic that sugested it: http://forum.blockland.us/index.php?topic=106893.0

Nice job! I like the model, especially because you included a bayonet! This would be great for military RPs and RPGs! I also like that it goes on back. 5  :cookie:'s



BTW the bayonet doing damage would be awesome!  :cookieMonster:
« Last Edit: April 11, 2010, 05:47:22 PM by Who Cares99 »


I'm not a fan of the damage.

Here's what I suggest:
1) Put this in your code and replace ___ with the weaponProjectile name
Code: [Select]
function ____Projectile::onCollision(%this,%obj,%col,%fade,%pos,%normal)
{
if(!isobject(%col)){
Parent::onCollision(%this, %obj, %col, %fade, %pos, %normal);
return;
}
if(%col.getclassname() $= "Player" || %col.getclassname() $= "AIPlayer"){
%colds=vectordist(%obj.client.player.gettransform(),%col.gettransform());
//announce(%colds);
if(%colds>12){
if(%colds>24){
Parent::onCollision(%this, %obj, %col, %fade, %pos, %normal);
Parent::onCollision(%this, %obj, %col, %fade, %pos, %normal);
Parent::onCollision(%this, %obj, %col, %fade, %pos, %normal);
}
Parent::onCollision(%this, %obj, %col, %fade, %pos, %normal);
Parent::onCollision(%this, %obj, %col, %fade, %pos, %normal);
}else{
centerprint(%obj.client,"Tip: This weapon does more damage at a distance!",3);
}
Parent::onCollision(%this, %obj, %col, %fade, %pos, %normal);
return;
}

//Parent::onCollision(%this, %obj, %col, %fade, %pos, %normal);
}



2) reduce damage to 25.


What this does: If you attack from a far enough distance, it will be a 1-shot kill. Closer it will do 75 damage, closer than that 50, close than that 25.

Can you PM me the mont on back script or do I need to ask Gravity Cat


It looks like a stick with a bayonet. Terrible model.