Author Topic: Tiny music files cause crash?  (Read 820 times)

I made an .ogg loop of the sound of the rotation map in the library in RealMYST, which is a very quick loop. It came out as 400ms. Whenever I try to enable it, Blockland stops loading (once it executes the music preferences). If I start my dedi with it, and try to join, I stop loading and get timed out, and it never makes it back to the main menu. Even if I disable it, start a game, and synchronize files with the advanced music player, as soon as it reaches that sound, everything stops.

I suppose making the sound work will be an easy fix, but I'm curious as to why it apparently can't handle files smaller than one second.

I know how you feel. There was a Green Day song I downloaded from some random server and the next day it deleted all of my music files.

I had the same problem. I had a Green Hill Zone ogg loop and every time it tried to load it, everything stopped.

Also, the Advanced Music Player barely works anyway. Just use this. It works better and is very reliable.

How does it barely work? It works fine for me.

-snip-
Any chance we could see a console.log of the crash?
I would assume you have checked the following things, but it's always good to check...
1) Mono?
2) OGG Vorbis? (Am assuming this is correct as you said ogg)

If a ogg file for Blockland is stereo, it removes it from the music folder, so I don't think that would cause a crash.

Any chance we could see a console.log of the crash?
I would assume you have checked the following things, but it's always good to check...
1) Mono?
2) OGG Vorbis? (Am assuming this is correct as you said ogg)

Everything up until "executing server/music/prefs.cs" or whatever that is was copmletely normal. It just stopped there and didn't move on.

I went back and looped it to make it 1.2 seconds and it works fine now. The very short length was the only problem.