Pong spam.
That only lags the clients who see the pong, the server is not affected.
the only way to stop people causing lag completely would be to delete blockland =3.
made a device that spammed so much pong, everyone in the server lagged. We couldn't turn if off.
It consumes the weak, then goes for the strong.
that could work... but is there anything that i could do that would not use events?
How about you just limit the amount of projectiles can be active on the server. That beats common lag.