Author Topic: Omaha Beach TDM  (Read 3220 times)


Omaha Beach TDM
"Guys, I found some futuristic weapons!"



Concept
Allies:
1. Run up the beach
2. Shoot the Axis
3. ???
4. Profit

Axis:
1. Get to the chopper bunker
2. Shoot the Allies
3. ???
4. Profit



Allies

Assault
"Reloading!"


The Assault of the team is, well, exactly that, you either swim in(handicap) or take a boat. When you're on the beach, you try and make a run for the lever of doom, which makes the shingle asplode. You then move in and take the 4 control points
Armed with
  • Assault Rifle
  • Pistol
  • 2 grenades

Fragger
"Just a biiit closer"

The entire purpose is the fragger is to stuff up anyone trying to go anywhere, it is practically useless on the beach and should wait until the Assault have done their work before moving up the beach. Their purpose is to blow the balls off any Axis trying to protect the last 2 points. If you meet one of these at close range it's probably best you CTRL + K, as it will hurt less.
Armed with:
  • Scattergun
  • Pistol
  • 3 grenades

Para
"STAY THE forget DOWN"

The para(A.K.A supress) is probably mostly chosen by noobs who can't shoot for stuff and want to get to the fight quickly. But, there is a purpose to this class, you get on the beach, and shoot at the Bunkers, as you don't run out of ammo, ever, that makes you a excellent team player for getting off the beach and supporting the Assault player, because after all, if you are shooting at someone they're gonna duck.
Armed with:
  • MP5K
  • 1 grenade
  • Parachute
  • Spawns in the plane.

Axis

Assault
"The name is a lie"

The Assault class for the Axis is a lie. You are primarily designed to stop people from getting to the last 2 points, as you can easily camp in the Axis's bunker without too much trouble.
Armed with
  • Battle Rifle
  • Pistol
  • 2 grenades

Turret
"I CAN'T SEE stuff!!"

Now, the turret is the Allies' main problem whilst on the beach, as this gun fires at the speed of light, and never runs out of ammo, however, shooting the turret will cause it to slide, so, running and shooting is a good idea, there is a downside for the turret, when pointing down, you can't see too well, making to hard to hit stuff.
Armed with
  • Pistol
  • Ability to mount the Heavy Machine Gun

Fragger
"This is my bunker because my gun says so!"

The Axis fragger, is to protect the Turret once the shingle has been asploded, as long as you can keep the Turret firing, then you shouldn't have a problem keeping the Allies on the beach. Basically, if you get 2 people to cover the 3 doorways, and a smart person on the turret with the ability to not get shot, you're practically a indestructible team.
Armed with:
  • Scattergun
  • Pistol
  • 3 grenades



Piccers
The Ship(by Jorgey):


Beach Overview:


DOF of the bunkers:


DOF of the Heavy Machine Gun/Turret:


Just another picture:


CRAAAAAAAAATEEEEEEEES:


Axis Bunker:


Rate x/10
« Last Edit: April 16, 2010, 09:48:39 AM by Sebster 105 »

Offtopic: Firstpost for me evar

Ontopic:nice played it 7/10 need weapon upgrading systeam

7/10 I enjoyed playing this at your server, but I wish there was a little less lag ._.

Its ok, I recommend not using the SMG or Silenced SMG for the Parachuters and maybe a Flash gernade?

Its ok, I recommend not using the SMG or Silenced SMG for the Parachuters and maybe a Flash gernade?
I have never used the SMG, or Silenced SMG

This is captain kickass' build.


Very good.
8/10

Off-topic, I wish there were more WWII builds.

Save?

Please?

Cookie?




you hosting it soon?

Hope so. It looks good but is a little flat.

Hope so. It looks good but is a little flat.
Lol, you've been there.

Nice. Damn, should go there some time. 10/10

well i didn't know it rained on Omaha Beach on June 6th 1944, (my only complaint 9.9/10)