I have begun a new medieval rpg once again. However this time I am modeling it after my most popular and my very first rpg map I ever made.
(Brace for trip down memory lane)
Some may remember spawning in the classic swamp and making their way through the desert maze into the quaint little Yotimite village. Chopping vigorously through a horde of pine trees you make your way to a cliff face which if proved too difficult to climb, you could use a teleport to get to the top instantly. Once at the top there was a hill with character class stations planted all around as well as a bank chest, a furnace for smelting, a few item creation stations, a resource shop, and a mage shop. Now who couldn't forget the Forgotten mines? Oh wait a minute... (Lol cheep humor) After leaving that area you make your way into the zombie infested darkwoods and fight your way through the graveyard to arrive at the maps only big town, Barrowvile! Past this large town full of duplicated wonders you enter the spirit woods! Perplexed by a large door that requires a password you go on a lengthy quest only to get the password and open the door. You discover a whole knew set of resources. There is spirit wood, and spirit ore. You see a cave nearby and you decide to enter. You casually stroll pass the simple warning sign and find yourself in the epic wilderness! Far to the left there is two castles. One small castle that houses a mage. Another castle that is quite huge. It has a moat around it. A working drawbridge and a whole bunch of other interesting things. In the center of the wild you find a large ugly statue. You come back to the statue later for a quest and you have some explosives. You rid the world of the horrid thing in one large explosion. Then you explore the wonders of the wild only to be torn apart by hordes of zombies.
Ahem... Anyway back onto the subject. Sorry for that lengthy description of my old rpg. Its just in there for people who played it due to its large popularity. Anyway I am making a new much more epic version of that old wonderful rpg in classic box style. This may raise some eyebrows among my fellow blocklanders. You might be thinking, "OMG NUB USING BOX STYEL IS SO GEY UR A NUB". You may think it is nooby but that is not the case. I will demonstrate this with SCREENSHOTZ :3 (also Skill4life helped make this)
First off you do spawn in a swamp just like the original version. However much has changed. The simple little swamp has been transformed completely!

The image above is a complete view of the spawn area. The swamp is 100% completed. Also there is a secret or two located in the swamp just like my original map. Here is one more screen shot showing off the swamp.

Next is the entrance to the desert maze! I couldn't take any screen shots of the interior because it is pretty cramped and there are a lot of corners so I took a few of the entrance and exit.
This is the entrance located in the swamp.

Here is the exit located in the Yotimite Village.

Next on the tour of my build so far is the Yotimite Mine.
Below is a picture of the mines interior. There is a bot mining away at some tin inside.

Here is a look at all of the ores in the game.

Now we are in Yotimite village. This village contains 6 houses, 2 bank chests, stat saver, woodcutting leveler, item saver, villager to give you a quest, a stream flowing from an unseen mountain location, a tool shop, a resource shop, a random lovey hill with the epic love rock, another villager enjoying the scenery, a small cliff with a deteriorating railing, another lovey hill, a small stone building that is rumored to house treasure, and the entrance to the next area.





Kobewarrior loveing with this awesome rock

Now as for the skills in the game. I will list them below.
Mining: You need to use a pick axe in order to mine. There is actually prospecting added in too so in case you don't know what the ore is you can just click it to get its stats.
Ores: (They are in order of rarity and required level. Don't bash me on them T_T. The ores are the way they are do to the items in my game so I can create a good item creation system)
Tin-1
Bronze-1
Coal-3
Iron-5
Halacite-9
Adamant-14
Mithril-19
Rune-25
Spirit-Requires special training
Gold-50
Woodcutting: You need an axe in order to harvest wood from trees. Woodcutting uses the same prospecting system as mining so in case you don't know what a tree is all you have to do is click it.
Tree Types:
Pine-1
I will continue to update this post as I add on and finish the build. Be sure to check in!